Saiyajiinn

Portugal
On FACEIT since 2017 202 matches tracked 183 matches in 30 days
ELO ▲ 167
3,202
30-day peak: 3,342
Rank EU ▼ 979 places
#3,900
Portugal #43 in Portugal
30 days · prev. #2,921 · best #2,060
Last updated:

How does Saiyajiinn play?

Rating 1.05 K/R 0.76 ADR 84.0 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 2.5
Knife kills 7 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 31%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 4 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Saiyajiinn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 202 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
52 matches · 52% win rate
On Ancient −16 ELO
44 matches · 57% win rate
Between 6:00 and 12:00 −113 ELO, win rate 45%
On Thursdays −92 ELO, win rate 41%

Saiyajiinn loses the most ELO on Mirage: −134 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
60% better than 69%
0.77 better than 56%
84.9 better than 64%
1.07 right on the average
52% of 259 duels better than 47%
28% of 18 situations better than 21%
Mirage52
52% better than 38%
0.74 better than 39%
83.6 better than 57%
1.01 better than 30%
48% of 277 duels better than 23%
37% of 27 situations better than 44%
Ancient44
57% better than 56%
0.80 better than 69%
87.0 better than 73%
1.11 better than 66%
57% of 235 duels better than 75%
46% of 28 situations better than 71%
Inferno19
63% right on the average
0.79 better than 54%
85.3 better than 53%
1.14 better than 53%
43% of 97 duels better than 5%
57% of 7 situations better than 84%
Cache13
31% -
0.65 -
73.3 -
0.90-
41% of 68 duels -
25% of 8 situations -
Anubis12
42% -
0.74 -
82.2 -
1.01-
41% of 69 duels -
38% of 8 situations -
Nuke9
22% -
0.67 -
80.7 -
0.91-
45% of 56 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saiyajiinn plays

Across 202 matches Saiyajiinn averages K/R 0.76, ADR 84.0 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 61% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 88 of 202 matches the rating was 1.10 or higher (44%), in 79 it was below 0.90. In 202 matches with detailed stats: 41 4Ks and 4 aces. Saiyajiinn loses the most ELO on Mirage (−134 ELO, win rate 52%). Things go best on Dust 2 (+178 ELO, win rate 60%). Match no. 4 of the day goes best: 73% win rate, +79 ELO. Last 30 days: 183 matches, win rate 53%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.