Saint---

Argentina
On FACEIT since 2024 391 matches tracked 100 matches in 30 days
ELO ▲ 99
2,346
30-day peak: 2,374
Rank SA ▲ 504 places
#2,107
Argentina #389 in Argentina
30 days · prev. #2,611 · best #1,899
Last updated:

How does Saint--- play?

Rating 1.02 K/R 0.73 ADR 80.9 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 391 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 3.0
Knife kills 6 in 391 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 47%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 55x 4K, 3 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 66%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +170
= Stayed the same
Headshots at 53%, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −219 ELO
78 matches · 45% win rate
In match 1 of the day −168 ELO
89 matches · 46% win rate
On Mondays −22 ELO, win rate 29%

Saint--- loses the most ELO in match 2 of the day: −219 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 11 wins in a row · Ancient
  5. Reached level 10 · Nuke

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
58% better than 70%
0.74 right on the average
81.9 better than 55%
1.04 right on the average
50% of 604 duels better than 43%
45% of 83 situations better than 70%
Mirage129
48% better than 35%
0.72 better than 39%
79.4 better than 43%
1.00 better than 38%
47% of 571 duels better than 25%
52% of 56 situations better than 86%
Ancient44
52% better than 47%
0.78 better than 65%
84.7 better than 64%
1.06 better than 58%
56% of 208 duels better than 74%
44% of 27 situations better than 63%
Nuke38
42% better than 11%
0.75 right on the average
82.1 better than 53%
1.04 better than 47%
46% of 157 duels better than 23%
38% of 26 situations right on the average
Anubis19
47% better than 31%
0.71 better than 32%
78.8 better than 35%
1.00 better than 35%
46% of 72 duels better than 21%
53% of 17 situations better than 84%
Inferno19
47% better than 26%
0.67 better than 15%
74.9 better than 13%
0.95 better than 16%
43% of 67 duels better than 12%
29% of 7 situations better than 25%
Cache9
67% -
0.74 -
80.5 -
1.03-
54% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saint--- plays

Across 391 matches Saint--- averages K/R 0.73, ADR 80.9 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 133 matches. In 155 of 391 matches the rating was 1.10 or higher (40%), in 161 it was below 0.90. In 317 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. Saint--- loses the most ELO in match 2 of the day (−219 ELO, win rate 45%). Things go best in match 3 of the day (+195 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +195 ELO. Improved over the last three months: ELO +170. Got weaker: K/R −0.05, Rating −0.07, ADR −4.1. Unchanged in recent months: Headshots at 53%, Win rate at 51%. Last 30 days: 100 matches, win rate 52%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.