SaidoR

Georgia
On FACEIT since 2015 123 matches tracked 82 matches in 30 days
ELO ▲ 75
2,160
30-day peak: 2,160
Rank EU
#162,774
Georgia #697 in Georgia
Last updated:

How does SaidoR play?

Rating 1.01 K/R 0.73 ADR 82.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 18x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SaidoR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
AugSepOctNov

Best month: August 2026 with 0.90.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
43 matches · 56% win rate
In match 3 of the day ±0 ELO
23 matches · 43% win rate
On Mondays −25 ELO, win rate 32%

SaidoR loses the most ELO on Mirage: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 66%
0.73 better than 46%
82.3 better than 58%
1.02 better than 47%
46% of 181 duels better than 22%
38% of 21 situations right on the average
Dust 233
64% better than 88%
0.80 better than 76%
88.3 better than 80%
1.10 better than 71%
59% of 162 duels better than 86%
29% of 14 situations better than 24%
Ancient14
21% -
0.67 -
75.5 -
0.89-
33% of 48 duels -
56% of 9 situations -
Anubis14
43% -
0.67 -
78.1 -
0.92-
50% of 54 duels -
33% of 6 situations -
Cache10
50% -
0.66 -
72.1 -
0.88-
35% of 49 duels -
25% of 8 situations -
Inferno6
33% -
0.77 -
90.4 -
1.03-
58% of 26 duels -
0% of 3 situations -
Nuke3
0% -
0.75 -
76.4 -
1.05-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaidoR plays

Across 123 matches SaidoR averages K/R 0.73, ADR 82.1 and a rating of 1.01. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 49 of 123 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 123 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.23. SaidoR loses the most ELO on Mirage (−25 ELO, win rate 56%). Things go best in match 1 of the day (+104 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +104 ELO. Last 30 days: 82 matches, win rate 50%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.