Saeke1

Germany
On FACEIT since 2025 158 matches tracked 45 matches in 30 days
ELO ▲ 109
2,218
30-day peak: 2,218
Rank EU
#134,846
Germany #3,495 in Germany
Last updated:

How does Saeke1 play?

Rating 1.16 K/R 0.80 ADR 84.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +472
= Stayed the same
K/R at 0.80, Rating at 1.17, ADR at 84.3, Headshots at 42%
▼ Got worse
First kills −1 pp, Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
20 matches · 45% win rate
In match 2 of the day +52 ELO
38 matches · 47% win rate
On Sundays −54 ELO, win rate 44%

Saeke1 loses the most ELO on Inferno: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 63%
0.86 better than 91%
88.6 better than 83%
1.24 better than 94%
63% of 156 duels better than 96%
44% of 57 situations better than 68%
Dust 236
56% better than 68%
0.79 better than 74%
81.7 better than 56%
1.18 better than 87%
49% of 82 duels better than 38%
31% of 39 situations better than 32%
Ancient25
68% better than 93%
0.79 better than 73%
87.3 better than 79%
1.13 better than 81%
63% of 63 duels better than 95%
36% of 22 situations better than 47%
Inferno20
45% better than 25%
0.71 better than 28%
77.6 better than 23%
1.04 better than 44%
57% of 44 duels better than 68%
35% of 17 situations better than 43%
Anubis17
24% better than 1%
0.76 better than 60%
79.5 better than 43%
1.09 better than 70%
50% of 26 duels better than 42%
32% of 19 situations better than 32%
Cache4
50% -
0.73 -
75.9 -
0.99-
55% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saeke1 plays

Across 158 matches Saeke1 averages K/R 0.80, ADR 84.2 and a rating of 1.16. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 86 of 158 matches the rating was 1.10 or higher (54%), in 34 it was below 0.90. In 158 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Saeke1 loses the most ELO on Inferno (−26 ELO, win rate 45%). Things go best on Dust 2 (+115 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, −54 ELO. Improved over the last three months: Win rate +10 pp, ELO +472. Got weaker: First kills −1 pp, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.17, ADR at 84.3, Headshots at 42%. Last 30 days: 45 matches, win rate 53%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.