Saddiiii

Uzbekistan
On FACEIT since 2025 297 matches tracked 78 matches in 30 days
ELO ▲ 144
2,058
30-day peak: 2,121
Rank EU
#218,195
Uzbekistan #1,333 in Uzbekistan
Last updated:

How does Saddiiii play?

Rating 0.98 K/R 0.72 ADR 80.3 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.8
Knife kills 9 in 297 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 54%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 29x 4K, 9 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.7, Win rate +7 pp, ELO +224
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
92 matches · 50% win rate
On Tuesdays +33 ELO, win rate 40%

Saddiiii loses the most ELO on Dust 2: −18 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.30 · Ancient
  4. Most kills in a match: 36 · Nuke
  5. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
50% better than 43%
0.76 better than 62%
83.8 better than 66%
1.05 better than 57%
54% of 439 duels better than 67%
37% of 43 situations better than 46%
Mirage86
50% better than 45%
0.69 better than 27%
79.2 better than 43%
0.95 better than 24%
49% of 450 duels better than 39%
50% of 50 situations better than 82%
Ancient45
42% better than 20%
0.73 better than 41%
81.6 better than 51%
0.98 better than 32%
56% of 262 duels better than 77%
18% of 11 situations better than 9%
Anubis36
47% better than 33%
0.73 better than 45%
81.4 better than 54%
0.99 better than 35%
51% of 171 duels right on the average
33% of 15 situations better than 39%
Nuke17
41% better than 13%
0.70 better than 26%
75.4 better than 21%
0.96 better than 22%
43% of 99 duels better than 10%
40% of 15 situations better than 54%
Inferno12
50% -
0.59 -
67.1 -
0.83-
39% of 70 duels -
33% of 6 situations -
Cache7
43% -
0.66 -
73.5 -
0.92-
24% of 38 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saddiiii plays

Across 297 matches Saddiiii averages K/R 0.72, ADR 80.3 and a rating of 0.98. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 59% headshots. The strongest map is Mirage with a 50% win rate in 86 matches. In 104 of 297 matches the rating was 1.10 or higher (35%), in 123 it was below 0.90. In 277 matches with detailed stats: 29 4Ks and 9 aces. Best month by rating: September 2026 at 1.05. Saddiiii loses the most ELO on Dust 2 (−18 ELO, win rate 50%). Things go best on Mirage (+65 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, +24 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.7, Win rate +7 pp, ELO +224. Unchanged in recent months: Headshots at 59%. Last 30 days: 78 matches, win rate 51%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.