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SaberCat

USA
On FACEIT since 2020 206 matches tracked 27 matches in 30 days
ELO ▼ 96
3,379
30-day peak: 3,475
Rank NA ▼ 37 places
#70
USA #55 in USA
30 days · prev. #33 · best #33
Last updated:

How does SaberCat play?

Rating 1.25 (from 172 matches) K/R 0.88 ADR 91.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 172 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 70%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.29+0.24 · Ø 1.05 better than 94%
Pistol kills per match 2.9
Knife kills 4 in 206 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 33x 4K, 6 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +6.6, Win rate +15 pp, ELO +167
= Stayed the same
Rating at 1.28, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.91 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
21 matches · 43% win rate
In match 1 of the day +71 ELO
59 matches · 47% win rate
Between 18:00 and 24:00 +270 ELO, win rate 49%

SaberCat loses the most ELO on Ancient: −68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.58 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
62% better than 76%
0.88 better than 91%
93.1 better than 90%
1.24 better than 90%
65% of 260 duels better than 96%
32% of 37 situations better than 29%
Mirage61
57% better than 61%
0.84 better than 83%
87.4 better than 76%
1.20 better than 87%
56% of 223 duels better than 72%
38% of 39 situations better than 47%
Anubis33
55% better than 48%
0.90 better than 95%
91.3 better than 89%
1.34 better than 98%
63% of 115 duels better than 94%
48% of 21 situations better than 72%
Ancient21
43% better than 14%
0.90 better than 94%
92.7 better than 90%
1.23 better than 91%
60% of 80 duels better than 88%
67% of 9 situations better than 97%
Inferno14
36% -
0.97 -
104.8 -
1.31-
65% of 63 duels -
63% of 8 situations -
Nuke13
46% -
0.90 -
92.6 -
1.30-
48% of 42 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaberCat plays

Across 206 matches SaberCat averages K/R 0.88 and ADR 91.9; the rating across the 172 rated matches is 1.25. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 63 matches. In 114 of 172 matches the rating was 1.10 or higher (66%), in 32 it was below 0.90. In 135 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: October 2026 at 1.33. SaberCat loses the most ELO on Ancient (−68 ELO, win rate 43%). Things go best on Mirage (+277 ELO, win rate 57%). Match no. 3 of the day goes best: 74% win rate, +217 ELO. Improved over the last three months: K/R +0.06, ADR +6.6, Win rate +15 pp, ELO +167. Unchanged in recent months: Rating at 1.28, Headshots at 54%. Last 30 days: 27 matches, win rate 48%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.