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Sabbb

USA
On FACEIT since 2017 200 matches tracked
ELO
2,358
Peak across recorded matches: 2,602
Rank NA ▼ 634 places
#2,742
USA #2,125 in USA
30 days · prev. #2,108 · best #2,108
Last updated:

How does Sabbb play?

Rating 1.23 (from 187 matches) K/R 0.86 ADR 87.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 87%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 89%
4Ks and aces 31x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.19, ADR −9.8, Win rate −9 pp, ELO −198

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months: 0.75 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
71 matches · 37% win rate
On Inferno −64 ELO
29 matches · 34% win rate
On Thursdays ±0 ELO, win rate 42%

Sabbb loses the most ELO in match 1 of the day: −88 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
39% better than 13%
0.85 better than 89%
86.2 better than 75%
1.20 better than 90%
63% of 142 duels better than 94%
33% of 39 situations better than 38%
Nuke33
61% better than 68%
0.93 better than 96%
93.2 better than 92%
1.34 better than 97%
60% of 131 duels better than 88%
32% of 31 situations better than 27%
Cache30
67% better than 82%
0.93 better than 95%
88.9 better than 81%
1.36 better than 96%
58% of 106 duels better than 79%
40% of 20 situations right on the average
Inferno29
34% better than 5%
0.82 better than 74%
82.5 better than 46%
1.18 better than 77%
56% of 108 duels better than 62%
28% of 25 situations better than 22%
Dust 227
44% better than 22%
0.78 better than 70%
82.7 better than 60%
1.08 better than 66%
57% of 92 duels better than 80%
36% of 22 situations better than 45%
Mirage21
43% better than 19%
0.87 better than 92%
90.1 better than 86%
1.24 better than 93%
54% of 63 duels better than 66%
36% of 11 situations better than 43%
Ancient15
40% better than 13%
0.83 better than 84%
86.6 better than 73%
1.18 better than 87%
63% of 51 duels better than 95%
29% of 14 situations better than 25%
Vertigo3
33% -
0.94 -
79.8 -
1.33-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sabbb plays

Across 200 matches Sabbb averages K/R 0.86 and ADR 87.0; the rating across the 187 rated matches is 1.23. Biggest strength: K/D at 1.30, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 126 of 200 matches the rating was 1.10 or higher (63%), in 33 it was below 0.90. In 137 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.35. Sabbb loses the most ELO in match 1 of the day (−88 ELO, win rate 37%). Things go best on Dust 2 (+64 ELO, win rate 44%). Match no. 4 of the day goes best: 65% win rate, +18 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.14, Rating −0.19, ADR −9.8, Win rate −9 pp, ELO −198. Last 30 days: 8 matches, win rate 38%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.