Saax_

France
On FACEIT since 2017 678 matches tracked 178 matches in 30 days
ELO ▲ 312
3,954
30-day peak: 3,984
Rank EU ▲ 390 places
#210
France #2 in France
30 days · prev. #600 · best #185
Last updated:

How does Saax_ play?

Rating 1.08 (from 585 matches) K/R 0.77 ADR 81.1 from 678 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 218 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (588 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 42%−1 pp · Ø 43% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (54%).

Headshot rate 45%−9 pp · Ø 54% better than 14%
AWP share of kills 22%+9 pp · Ø 13% better than 80%
K/D 1.10−0.02 · Ø 1.12 better than 33%
Pistol kills per match 2.9 from the last 218
Knife kills 4 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just below the average (14.1%).

2K rounds 13.7%−0.4 pp · Ø 14.1% better than 27%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 41%
MVPs per match 2.5−0.1 · Ø 2.6 better than 39%
4Ks and aces 109x 4K, 13 aces in 588 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.34).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 84%
Enemies flashed per round 0.51+0.17 · Ø 0.34 better than 91%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.06, ELO +430
= Stayed the same
K/R at 0.77, ADR at 81.1, Headshots at 45%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.77 (at the start 0.76). Just below the average (0.78).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −334 ELO
29 matches · 31% win rate
On Dust 2 −300 ELO
65 matches · 54% win rate
On Thursdays −94 ELO, win rate 44%

Saax_ loses the most ELO in match 3 of the day: −334 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
54% better than 36%
0.82 better than 60%
84.4 better than 43%
1.16 better than 57%
54% of 260 duels better than 44%
39% of 44 situations better than 47%
Anubis36
50% better than 27%
0.78 better than 47%
81.8 better than 34%
1.10 better than 46%
54% of 154 duels right on the average
41% of 22 situations better than 54%
Cache28
46% -
0.80 -
84.2 -
1.15-
54% of 94 duels -
50% of 20 situations -
Ancient26
42% better than 9%
0.82 better than 64%
85.7 better than 53%
1.12 better than 53%
46% of 116 duels better than 10%
33% of 9 situations better than 34%
Nuke25
52% better than 22%
0.73 better than 19%
75.8 better than 12%
1.05 better than 26%
47% of 123 duels better than 12%
29% of 17 situations better than 23%
Mirage21
48% better than 15%
0.72 better than 14%
78.5 better than 14%
1.03 better than 19%
54% of 92 duels better than 43%
75% of 8 situations better than 99%
Inferno17
65% better than 82%
0.82 better than 81%
87.1 better than 74%
1.17 better than 82%
61% of 71 duels better than 88%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How Saax_ plays

Across 678 matches Saax_ averages K/R 0.77 and ADR 81.1; the rating across the 585 rated matches is 1.08. Biggest strength: Utility damage per round at 5.3, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 14% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 108 of 218 matches the rating was 1.10 or higher (50%), in 55 it was below 0.90. In 588 matches with detailed stats: 109 4Ks and 13 aces. Best month by rating: October 2026 at 1.12. Saax_ loses the most ELO in match 3 of the day (−334 ELO, win rate 31%). Things go best in match 4 of the day (+127 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +127 ELO. Improved over the last three months: Rating +0.06, ELO +430. Unchanged in recent months: K/R at 0.77, ADR at 81.1, Headshots at 45%, Win rate at 53%. Last 30 days: 178 matches, win rate 53%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.