Sa_Madara

Russia
On FACEIT since 2025 64 matches tracked 41 matches in 30 days
Last updated:

How does Sa_Madara play?

Rating 0.91 (from 43 matches) K/R 0.67 ADR 73.9 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 5% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 49%−1 pp · Ø 50% better than 48%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 37%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 8%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.87−0.12 · Ø 0.99 better than 15%
Pistol kills per match 2.6
Knife kills 2 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 61%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 21%
MVPs per match 2.3+0.1 · Ø 2.2 better than 72%
4Ks and aces 5x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 91%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 72%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.90, ADR at 72.6, Win rate at 41%
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
20 matches · 60% win rate
Between 18:00 and 24:00 −76 ELO, win rate 27%

Sa_Madara loses the most ELO on Mirage: −49 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.81 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 83%
0.71 right on the average
73.1 better than 23%
0.97 better than 43%
54% of 78 duels better than 75%
33% of 12 situations better than 40%
Dust 218
33% better than 7%
0.62 better than 11%
72.1 better than 20%
0.77-
44% of 41 duels better than 21%
50% of 4 situations better than 81%
Ancient10
20% -
0.69 -
73.6 -
0.77-
48% of 21 duels -
50% of 2 situations -
Anubis7
57% -
0.65 -
72.8 -
0.98-
44% of 9 duels -
0% of 1 situations -
Inferno5
40% -
0.76 -
84.6 -
1.07-
59% of 34 duels -
50% of 2 situations -
Nuke4
0% -
0.70 -
74.6 -
0.93-
30% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sa_Madara plays

Across 64 matches Sa_Madara averages K/R 0.67 and ADR 73.9; the rating across the 43 rated matches is 0.91. Biggest strength: Utility damage per round at 6.2, better than 91% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 6 players. Averages 15.3 kills per match with 36% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 8 of 43 matches the rating was 1.10 or higher (19%), in 22 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Sa_Madara loses the most ELO on Mirage (−49 ELO, win rate 60%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.90, ADR at 72.6, Win rate at 41%. Last 30 days: 41 matches, win rate 41%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.