SaRy_BaLaa

Kazakhstan
On FACEIT since 2024 76 matches tracked 41 matches in 30 days
Last updated:

How does SaRy_BaLaa play?

Rating 1.14 K/R 0.80 ADR 85.5 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 76 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.9
Zeus kills9 in 76 matches
Knife kills 9 in 76 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 22x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 63%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SaRy_BaLaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.82
AugSepOctNov

Best month: November 2026 with 0.82.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
20 matches · 55% win rate

SaRy_BaLaa loses the most ELO on Dust 2: −18 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.19 · Inferno
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 63%
0.75 better than 57%
76.6 better than 30%
1.05 better than 57%
38% of 80 duels better than 3%
45% of 11 situations better than 73%
Mirage19
53% better than 59%
0.73 better than 45%
78.9 better than 41%
1.04 better than 55%
50% of 64 duels better than 43%
41% of 17 situations better than 59%
Ancient13
69% -
0.84 -
92.3 -
1.18-
51% of 49 duels -
11% of 9 situations -
Inferno12
67% -
0.92 -
96.1 -
1.35-
43% of 53 duels -
56% of 9 situations -
Anubis6
50% -
0.82 -
88.5 -
1.17-
52% of 31 duels -
67% of 3 situations -
Nuke5
20% -
0.82 -
94.9 -
1.18-
44% of 25 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaRy_BaLaa plays

Across 76 matches SaRy_BaLaa averages K/R 0.80, ADR 85.5 and a rating of 1.14. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 34 of 76 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 76 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. SaRy_BaLaa loses the most ELO on Dust 2 (−18 ELO, win rate 55%). Last 30 days: 41 matches, win rate 49%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.