SaRD1kkk

Latvia
179 matches tracked 45 matches in 30 days
Last updated:

How does SaRD1kkk play?

Rating 0.86 K/R 0.64 ADR 73.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 41%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 18%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.82−0.15 · Ø 0.97 better than 8%
Pistol kills per match 2.2
Knife kills 11 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.7%).

2K rounds 11.1%−1.6 pp · Ø 12.7% better than 14%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 1.8−0.3 · Ø 2.1 better than 20%
4Ks and aces 28x 4K, 2 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.24).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 1.8−2.0 · Ø 3.8 better than 7%
Enemies flashed per round 0.04−0.20 · Ø 0.24 better than 2%
Deaths per round 79%+6 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, ELO +191
= Stayed the same
K/R at 0.65, Rating at 0.87, ADR at 74.1
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −243 ELO
30 matches · 40% win rate
On Ancient −148 ELO
35 matches · 43% win rate
On Tuesdays −277 ELO, win rate 26%

SaRD1kkk loses the most ELO on Dust 2: −243 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Inferno
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 57%
0.66 better than 29%
75.9 better than 40%
0.88 better than 20%
47% of 292 duels better than 37%
39% of 23 situations better than 54%
Ancient35
43% better than 30%
0.58 better than 6%
68.3 better than 9%
0.78 better than 5%
39% of 180 duels better than 8%
33% of 15 situations better than 36%
Anubis33
42% better than 29%
0.64 better than 16%
74.0 better than 25%
0.84 better than 9%
39% of 164 duels better than 8%
67% of 15 situations better than 98%
Dust 230
40% better than 20%
0.64 better than 20%
69.9 better than 12%
0.85 better than 12%
42% of 125 duels better than 17%
50% of 16 situations better than 82%
Nuke17
71% better than 90%
0.66 better than 29%
70.3 better than 19%
0.90 better than 27%
52% of 81 duels better than 60%
45% of 11 situations better than 70%
Cache6
67% -
0.80 -
83.3 -
1.04-
45% of 20 duels -
50% of 4 situations -
Inferno3
67% -
0.95 -
99.9 -
1.38-
75% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SaRD1kkk plays

Across 179 matches SaRD1kkk averages K/R 0.64, ADR 73.2 and a rating of 0.86. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 5 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 5 players. Averages 13.7 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 45 of 179 matches the rating was 1.10 or higher (25%), in 98 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. SaRD1kkk loses the most ELO on Dust 2 (−243 ELO, win rate 40%). Improved over the last three months: Headshots +3 pp, ELO +191. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.87, ADR at 74.1. Last 30 days: 45 matches, win rate 51%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.