SaLinkTaek67

Maldives
On FACEIT since 2021 323 matches tracked 182 matches in 30 days
ELO ▼ 93
2,159
30-day peak: 2,252
Rank SEA ▼ 2,004 places
#3,768
Maldives #81 in Maldives
30 days · prev. #1,764 · best #1,764
Last updated:

How does SaLinkTaek67 play?

Rating 1.10 (from 281 matches) K/R 0.78 ADR 83.6 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.3
Knife kills 2 in 323 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 51x 4K, 13 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +12.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −12 pp, Win rate −3 pp, ELO −319

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
116 matches · 52% win rate
On Inferno −23 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −85 ELO, win rate 38%
On Thursdays +1 ELO, win rate 38%

SaLinkTaek67 loses the most ELO on Dust 2: −38 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
52% right on the average
0.81 better than 79%
87.6 better than 78%
1.13 better than 77%
58% of 643 duels better than 83%
32% of 79 situations better than 32%
Ancient52
44% better than 24%
0.73 better than 43%
80.4 better than 46%
1.02 better than 45%
51% of 271 duels better than 45%
31% of 45 situations better than 32%
Mirage52
46% better than 30%
0.75 better than 56%
80.8 right on the average
1.03 right on the average
52% of 181 duels better than 57%
40% of 30 situations better than 57%
Anubis37
54% better than 59%
0.81 better than 80%
86.5 better than 77%
1.14 better than 81%
56% of 143 duels better than 76%
30% of 30 situations better than 30%
Cache30
53% right on the average
0.78 better than 64%
81.4 better than 51%
1.10 better than 66%
62% of 165 duels better than 89%
47% of 15 situations better than 72%
Inferno22
45% better than 26%
0.76 better than 53%
77.7 better than 30%
1.04 better than 43%
50% of 125 duels better than 34%
20% of 10 situations better than 13%
Nuke11
27% -
0.81 -
83.0 -
1.17-
46% of 48 duels -
14% of 7 situations -
Vertigo3
0% -
0.71 -
75.9 -
0.99-
69% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaLinkTaek67 plays

Across 323 matches SaLinkTaek67 averages K/R 0.78 and ADR 83.6; the rating across the 281 rated matches is 1.10. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Anubis with a 54% win rate in 37 matches. In 144 of 323 matches the rating was 1.10 or higher (45%), in 94 it was below 0.90. In 284 matches with detailed stats: 51 4Ks and 13 aces. Best month by rating: November 2026 at 1.18. SaLinkTaek67 loses the most ELO on Dust 2 (−38 ELO, win rate 52%). Things go best on Anubis (+20 ELO, win rate 54%). Match no. 4 of the day goes best: 59% win rate, −9 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +12.0. Got weaker: Headshots −12 pp, Win rate −3 pp, ELO −319. Last 30 days: 182 matches, win rate 49%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.