S_baratheon

Kazakhstan
On FACEIT since 2016 338 matches tracked 167 matches in 30 days
ELO ▼ 201
2,685
30-day peak: 3,097
Rank EU ▼ 20,293 places
#28,746
Kazakhstan #929 in Kazakhstan
30 days · prev. #8,453 · best #5,259
Last updated:

How does S_baratheon play?

Rating 1.03 (from 288 matches) K/R 0.75 ADR 81.5 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04−0.01 · Ø 1.05 better than 45%
Pistol kills per match 2.8
Knife kills 11 in 338 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 33x 4K, 5 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 81.3, ELO at 2,685
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
22 matches · 50% win rate
On Dust 2 −25 ELO
95 matches · 59% win rate
Between 0:00 and 6:00 −53 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 30%

S_baratheon loses the most ELO on Inferno: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
47% better than 28%
0.74 better than 45%
80.2 better than 41%
0.98 better than 28%
53% of 394 duels better than 57%
34% of 35 situations better than 38%
Dust 295
59% better than 74%
0.77 better than 61%
82.9 better than 57%
1.09 better than 64%
51% of 326 duels better than 46%
26% of 42 situations better than 18%
Ancient58
57% better than 64%
0.72 better than 33%
79.9 better than 39%
0.97 better than 24%
48% of 162 duels better than 27%
41% of 27 situations better than 56%
Inferno22
50% better than 24%
0.82 better than 75%
86.7 better than 65%
1.13 better than 64%
59% of 71 duels better than 75%
42% of 12 situations better than 55%
Cache18
50% -
0.78 -
85.2 -
1.10-
57% of 69 duels -
17% of 6 situations -
Anubis16
63% better than 80%
0.77 better than 58%
83.0 better than 57%
1.02 better than 40%
49% of 70 duels better than 33%
30% of 10 situations better than 27%
Nuke9
22% -
0.67 -
72.8 -
0.92-
59% of 41 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S_baratheon plays

Across 338 matches S_baratheon averages K/R 0.75 and ADR 81.5; the rating across the 288 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 112 of 288 matches the rating was 1.10 or higher (39%), in 103 it was below 0.90. In 270 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. S_baratheon loses the most ELO on Inferno (−26 ELO, win rate 50%). Things go best on Mirage (+23 ELO, win rate 47%). Match no. 1 of the day goes best: 69% win rate, +23 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 81.3, ELO at 2,685. Last 30 days: 167 matches, win rate 53%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.