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S_SHIZA

Japan
168 matches tracked
Last updated:

How does S_SHIZA play?

Rating 1.12 K/R 0.79 ADR 86.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 168 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsEntryClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (0.96).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.14+0.18 · Ø 0.96 better than 93%
Pistol kills per match 3.4
Knife kills 3 in 168 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 67%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 80%
MVPs per match 2.5+0.4 · Ø 2.1 better than 85%
4Ks and aces 28x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 83%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 29%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.7, Win rate −3 pp, ELO −163

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.75 (at the start 0.81). Slightly above the average (0.71).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
55 matches · 58% win rate
In match 1 of the day +34 ELO
39 matches · 44% win rate
On Fridays +23 ELO, win rate 45%

S_SHIZA loses the most ELO on Anubis: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.49 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 73%
0.83 better than 91%
88.5 better than 87%
1.18 better than 94%
56% of 300 duels better than 83%
40% of 42 situations better than 59%
Anubis55
58% better than 73%
0.79 better than 81%
85.7 better than 80%
1.12 better than 88%
59% of 229 duels better than 91%
51% of 43 situations better than 80%
Ancient15
40% better than 17%
0.79 better than 84%
89.3 better than 90%
1.07 better than 78%
51% of 77 duels better than 58%
40% of 5 situations better than 57%
Nuke13
38% -
0.77 -
86.7 -
1.07-
60% of 63 duels -
60% of 10 situations -
Inferno10
50% -
0.67 -
79.9 -
0.93-
59% of 44 duels -
50% of 4 situations -
Cache9
44% -
0.78 -
83.3 -
1.16-
59% of 39 duels -
30% of 10 situations -
Dust 29
44% -
0.81 -
85.7 -
1.13-
46% of 41 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S_SHIZA plays

Across 168 matches S_SHIZA averages K/R 0.79, ADR 86.6 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 6 players. Averages 17.6 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 80 of 168 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 129 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.33. S_SHIZA loses the most ELO on Anubis (−30 ELO, win rate 58%). Things go best on Mirage (+134 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +27 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −4.7, Win rate −3 pp, ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.