S_M_G
Name history of S_M_G
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 2,454 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (11%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.71 (at the start 0.87). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24. Last 3 months: 1.03 (at the start 1.24). Just below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 85.4. Last 3 months: 73.9 (at the start 85.4). Clearly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 42% (at the start 48%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 56% (at the start 67%). Clearly above the average (51%).
Best month: November 2026 with 2,355. Last 3 months: 2,355 (at the start 1,873).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
S_M_G loses the most ELO in match 2 of the day: −57 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Most kills in a match: 36 · Dust 2
- Reached level 10 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.96 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How S_M_G plays
Across 105 matches S_M_G averages K/R 0.74, ADR 76.1 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 46 of 105 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 84 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. S_M_G loses the most ELO in match 2 of the day (−57 ELO, win rate 50%). Things go best from match 5 of the day (+38 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +38 ELO. Improved over the last three months: ELO +482. Got weaker: K/R −0.16, Rating −0.21, ADR −11.5, Headshots −6 pp, Win rate −11 pp. Last 30 days: 60 matches, win rate 58%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.