S_Commerce
Name history of S_Commerce
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 988 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so well above the average (49%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so well below the average (45%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.31 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.96 (at the start 0.91). Just below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 81.5. Last 3 months: 82.7 (at the start 74.8). Slightly above the average (78.2).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 36% (at the start 43%). Well below the average (45%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months: 32% (at the start 60%). Well below the average (47%).
Best month: October 2026 with 1,385.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 27 · Nuke
- Longest win streak: 3 wins in a row · Dust 2
- Highest rating in a match: 1.49 · Cache
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How S_Commerce plays
Across 42 matches S_Commerce averages K/R 0.68, ADR 78.8 and a rating of 0.93. Biggest strength: Opening duels won at 55%, better than 90% of level 6 players. Most room to improve: 3K rounds at 3.0%, better than only 17% of level 6 players. Averages 15.1 kills per match with 39% headshots. In 11 of 42 matches the rating was 1.10 or higher (26%), in 17 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +7.9. Got weaker: Headshots −7 pp, Win rate −28 pp. Last 30 days: 21 matches, win rate 33%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.