SZ-

Germany
On FACEIT since 2025 147 matches tracked
Last updated:

How does SZ- play?

Rating 1.15 (from 117 matches) K/R 0.86 ADR 89.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 117 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 30% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.20+0.16 · Ø 1.04 better than 90%
Pistol kills per match 3.2
Knife kills 5 in 147 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 84%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 93%
4Ks and aces 29x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.29, ADR +8.7, Win rate +14 pp, ELO +398
= Stayed the same
Nothing clear
▼ Got worse
Headshots −16 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.94 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
39 matches · 59% win rate
In match 2 of the day +1 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 +145 ELO, win rate 56%
On Tuesdays −1 ELO, win rate 55%

SZ- loses the most ELO on Dust 2: −26 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.53 · Dust 2
  4. Most kills in a match: 53 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 74%
0.89 better than 94%
93.4 better than 93%
1.24 better than 93%
56% of 148 duels better than 74%
35% of 17 situations better than 41%
Mirage39
62% better than 85%
0.91 better than 97%
91.8 better than 91%
1.15 better than 84%
55% of 140 duels better than 71%
40% of 20 situations better than 56%
Ancient24
67% better than 90%
0.80 better than 73%
84.8 better than 64%
0.92-
50% of 54 duels better than 39%
67% of 3 situations better than 96%
Anubis22
59% better than 72%
0.81 better than 78%
81.0 better than 47%
1.17 better than 86%
56% of 81 duels better than 73%
71% of 7 situations better than 98%
Inferno10
60% -
0.73 -
83.3 -
1.04-
52% of 29 duels -
100% of 2 situations -
Cache8
63% -
0.87 -
93.1 -
1.22-
48% of 29 duels -
38% of 8 situations -
Nuke4
50% -
0.98 -
97.3 -
1.32-
71% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SZ- plays

Across 147 matches SZ- averages K/R 0.86 and ADR 89.0; the rating across the 117 rated matches is 1.15. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 62 of 117 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 115 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.37. SZ- loses the most ELO on Dust 2 (−26 ELO, win rate 59%). Things go best on Anubis (+80 ELO, win rate 59%). Improved over the last three months: K/R +0.12, Rating +0.29, ADR +8.7, Win rate +14 pp, ELO +398. Got weaker: Headshots −16 pp. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.