SWIDERGMLL

Poland
On FACEIT since 2017 113 matches tracked 60 matches in 30 days
Last updated:

How does SWIDERGMLL play?

Rating 1.67 (from 112 matches) K/R 1.17 ADR 116.2 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.67
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 112 matches
outstanding 1.80 and up 38% strong 1.30 to 1.79 40% good 1.10 to 1.29 8% normal 0.90 to 1.09 4% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 69%+19 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

3.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 3.5+1.9 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.69 K/D and so well above the average (1.01).

Headshot rate 62%+14 pp · Ø 48% better than 99%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.69+0.68 · Ø 1.01 better than 99%
Pistol kills per match 5.1
Knife kills 15 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 10.3% of rounds and so well above the average (4.0%).

2K rounds 20.3%+7.1 pp · Ø 13.2% better than 99%
3K rounds 10.3%+6.3 pp · Ø 4.0% better than 99%
MVPs per match 4.1+1.8 · Ø 2.3 better than 99%
4Ks and aces 77x 4K, 14 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.22, Rating +0.33, ADR +19.9, Headshots +5 pp, Win rate +26 pp, ELO +277
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.11
JunJulAugSepOctNov

Best month: October 2026 with 1.22. Last 3 months: 1.20 (at the start 0.98). Well above the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −4 ELO
24 matches · 29% win rate

SWIDERGMLL loses the most ELO in match 3 of the day: −4 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Vertigo
  3. Highest rating in a match: 3.13 · Vertigo
  4. Longest win streak: 5 wins in a row · Cache
  5. Most kills in a match: 58 · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 64%
1.17 better than 99%
114.9 better than 99%
1.68 better than 99%
69% of 163 duels better than 99%
48% of 25 situations better than 76%
Cache22
50% -
1.20 -
122.1 -
1.74-
61% of 148 duels -
42% of 19 situations -
Nuke19
63% better than 73%
1.12 better than 99%
112.1 better than 99%
1.62 better than 99%
67% of 122 duels better than 99%
47% of 15 situations better than 70%
Ancient14
36% -
1.21 -
119.3 -
1.72-
75% of 106 duels -
27% of 15 situations -
Anubis14
29% -
1.11 -
110.9 -
1.56-
71% of 100 duels -
46% of 13 situations -
Vertigo8
63% -
1.45 -
136.6 -
2.14-
70% of 33 duels -
38% of 8 situations -
Dust 26
17% -
1.04 -
109.2 -
1.39-
71% of 41 duels -
33% of 6 situations -
Inferno4
0% -
0.86 -
89.7 -
1.18-
62% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SWIDERGMLL plays

Across 113 matches SWIDERGMLL averages K/R 1.17 and ADR 116.2; the rating across the 112 rated matches is 1.67. Biggest strength: Rating at 1.67, better than 99% of level 9 players. Averages 25.9 kills per match with 62% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 96 of 112 matches the rating was 1.10 or higher (86%), in 12 it was below 0.90. In 96 matches with detailed stats: 77 4Ks and 14 aces. Best month by rating: September 2026 at 1.73. SWIDERGMLL loses the most ELO in match 3 of the day (−4 ELO, win rate 29%). Things go best on Mirage (+30 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.22, Rating +0.33, ADR +19.9, Headshots +5 pp, Win rate +26 pp, ELO +277. Last 30 days: 60 matches, win rate 50%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.