SWERA1

Japan
149 matches tracked 84 matches in 30 days
Last updated:

How does SWERA1 play?

Rating 0.96 K/R 0.68 ADR 77.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 25%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.04 · Ø 1.00 better than 47%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 24%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 52%
MVPs per match 2.1−0.1 · Ø 2.2 better than 50%
4Ks and aces 17x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.25).

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 71%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 5 average
Whether SWERA1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: November 2026 with 0.73.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −242 ELO
55 matches · 44% win rate
In match 1 of the day −78 ELO
49 matches · 45% win rate
On Saturdays −144 ELO, win rate 36%

SWERA1 loses the most ELO on Mirage: −242 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 32%
0.68 better than 34%
76.0 better than 38%
0.94 better than 36%
49% of 216 duels right on the average
23% of 40 situations better than 16%
Dust 253
58% better than 80%
0.67 better than 29%
76.7 better than 38%
0.94 better than 34%
51% of 217 duels better than 59%
39% of 38 situations better than 56%
Anubis31
61% better than 89%
0.71 right on the average
79.5 better than 57%
1.05 better than 74%
57% of 86 duels better than 88%
33% of 15 situations better than 36%
Nuke6
50% -
0.73 -
84.6 -
1.00-
52% of 27 duels -
67% of 3 situations -
Inferno3
33% -
0.73 -
82.5 -
0.97-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SWERA1 plays

Across 149 matches SWERA1 averages K/R 0.68, ADR 77.3 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 32%, better than only 25% of level 5 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 44 of 149 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 149 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: November 2026 at 1.01. SWERA1 loses the most ELO on Mirage (−242 ELO, win rate 44%). Things go best on Anubis (+233 ELO, win rate 61%). Match no. 3 of the day goes best: 69% win rate, +208 ELO. Last 30 days: 84 matches, win rate 52%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.