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SWANKY

Australia
On FACEIT since 2015 182 matches tracked
ELO ▼ 27
2,807
30-day peak: 2,834
Rank OCE ▼ 12 places
#106
Australia #92 in Australia
30 days · prev. #94 · best #94
Last updated:

How does SWANKY play?

Rating 1.05 (from 136 matches) K/R 0.74 ADR 78.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.09+0.04 · Ø 1.05 better than 57%
Pistol kills per match 2.9
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 0 aces in 109 matches

Utility and deaths

Strength
Nades, flashes and deaths

1.10 enemies flashed per round and so well above the average (0.31).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 1.10+0.79 · Ø 0.31 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%, ELO at 2,807
▼ Got worse
K/R −0.04, ADR −7.6, Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
63 matches · 49% win rate
On Ancient −24 ELO
22 matches · 50% win rate
Between 6:00 and 12:00 −117 ELO, win rate 48%
On Mondays −14 ELO, win rate 44%

SWANKY loses the most ELO on Mirage: −38 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 30%
0.72 better than 34%
75.9 better than 21%
1.04 better than 45%
51% of 178 duels better than 43%
45% of 33 situations better than 71%
Dust 248
63% better than 83%
0.75 right on the average
81.7 better than 49%
1.03 better than 38%
51% of 116 duels better than 43%
50% of 26 situations better than 80%
Ancient22
50% better than 37%
0.75 better than 46%
79.5 better than 35%
1.09 better than 61%
52% of 42 duels right on the average
53% of 15 situations better than 84%
Cache16
31% better than 2%
0.82 better than 66%
86.5 better than 59%
1.18-
60% of 40 duels better than 79%
60% of 5 situations better than 89%
Anubis14
64% -
0.76 -
76.4 -
1.11-
56% of 34 duels -
43% of 7 situations -
Inferno12
58% -
0.71 -
77.6 -
0.91-
44% of 18 duels -
0% of 5 situations -
Nuke3
67% -
0.55 -
66.0 -
0.83-
50% of 6 duels -
100% of 2 situations -
Overpass3
33% -
0.72 -
74.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SWANKY plays

Across 182 matches SWANKY averages K/R 0.74 and ADR 78.9; the rating across the 136 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 59 of 136 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. SWANKY loses the most ELO on Mirage (−38 ELO, win rate 49%). Things go best on Dust 2 (+30 ELO, win rate 63%). Match no. 3 of the day goes best: 59% win rate, +16 ELO. Got weaker: K/R −0.04, ADR −7.6, Headshots −2 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,807. Last 30 days: 8 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.