SUPERdavve

Sweden
On FACEIT since 2015 309 matches tracked 93 matches in 30 days
ELO ▲ 293
3,185
30-day peak: 3,289
Rank EU ▼ 434 places
#4,401
Sweden #130 in Sweden
30 days · prev. #3,967 · best #2,514
Last updated:

How does SUPERdavve play?

Rating 1.01 K/R 0.72 ADR 79.3 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.4
Knife kills 1 in 309 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 27%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 37x 4K, 4 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +421
= Stayed the same
K/R at 0.71, ADR at 77.6
▼ Got worse
Rating −0.05, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −158 ELO
51 matches · 45% win rate
In match 2 of the day −124 ELO
64 matches · 48% win rate
Between 0:00 and 6:00 −44 ELO, win rate 46%
On Sundays −60 ELO, win rate 40%

SUPERdavve loses the most ELO on Anubis: −158 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.42 · Nuke
  3. Most kills in a match: 39 · Nuke
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
63% better than 83%
0.71 better than 27%
78.7 better than 33%
0.99 better than 25%
53% of 381 duels better than 54%
48% of 33 situations better than 78%
Ancient67
58% better than 60%
0.73 better than 36%
79.5 better than 37%
1.00 better than 30%
47% of 372 duels better than 20%
29% of 28 situations better than 25%
Anubis51
45% better than 20%
0.75 right on the average
81.0 better than 47%
1.06 right on the average
53% of 245 duels right on the average
45% of 29 situations better than 69%
Dust 236
47% better than 22%
0.69 better than 20%
74.6 better than 16%
0.97 better than 18%
36% of 141 duels better than 1%
30% of 20 situations better than 26%
Nuke32
59% better than 53%
0.73 better than 33%
80.1 better than 38%
1.02 better than 30%
48% of 143 duels better than 22%
25% of 20 situations better than 18%
Inferno22
41% better than 5%
0.72 better than 24%
81.0 better than 31%
0.99 better than 15%
49% of 125 duels better than 16%
44% of 9 situations better than 59%
Cache18
61% better than 57%
0.75 better than 32%
82.4 better than 36%
1.03 better than 23%
49% of 89 duels better than 22%
14% of 14 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How SUPERdavve plays

Across 309 matches SUPERdavve averages K/R 0.72, ADR 79.3 and a rating of 1.01. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 82 matches. In 105 of 309 matches the rating was 1.10 or higher (34%), in 115 it was below 0.90. In 234 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. SUPERdavve loses the most ELO on Anubis (−158 ELO, win rate 45%). Things go best on Ancient (+139 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, −23 ELO. Improved over the last three months: Win rate +3 pp, ELO +421. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.6. Last 30 days: 93 matches, win rate 58%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.