SUPERTOYPOP

Russia
77 matches tracked 56 matches in 30 days
Last updated:

How does SUPERTOYPOP play?

Rating 1.06 (from 56 matches) K/R 0.74 ADR 80.5 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 5
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

SUPERTOYPOP wins 54 of 100 opening duels. 5 percentage points above the level 5 average (49%).

Rounds with first kill 11%+1 pp better than 71%
Opening duels won 54%+5 pp better than 88%

Clutch

Average
Last one alive

SUPERTOYPOP wins 33 of 100 1v1s. 5 percentage points below the level 5 average (38%).

Clutch 1v1 won 33%−5 pp better than 30%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.03 kills per death. 0.07 above the level 5 average (0.96).

Headshot rate 43%−1 pp better than 45%
AWP share of kills 9%−1 pp better than 47%
K/D 1.03+0.07 better than 76%
Pistol kills per match 2.6
Knife kills 5 in 77 matches

Impact

Strength
Damage and big rounds

SUPERTOYPOP gets exactly 2 kills in 15.5 of 100 rounds. 2.8 percentage points above the level 5 average (12.7%).

2K rounds 15.5%+2.8 pp better than 97%
3K rounds 3.9%+0.2 pp better than 61%
MVPs per match 2.5+0.4 better than 91%
4Ks and aces 7x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

43 of 100 nades by SUPERTOYPOP deal damage or blind an enemy. 8 percentage points above the level 5 average (35%).

Utility hit rate 43%+8 pp better than 92%
Utility damage per round 3.6−0.3 better than 46%
Enemies flashed per round 0.12−0.13 better than 16%
Deaths per round 72%−1 pp better than 66%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.15, ADR +16.9, Headshots +2 pp, Win rate +5 pp, ELO +155
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.63). 0.08 above the level 5 average (0.70).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −10 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
65% better than 93%
0.70 better than 47%
78.4 better than 49%
0.95-
51% of 70 duels better than 63%
50% of 12 situations better than 83%
Mirage19
63% better than 90%
0.80 better than 88%
83.6 better than 80%
1.15-
55% of 84 duels better than 80%
54% of 13 situations better than 88%
Ancient11
55% -
0.72 -
74.5 -
1.06-
45% of 51 duels -
10% of 10 situations -
Anubis8
50% -
0.73 -
84.1 -
1.00-
49% of 39 duels -
43% of 7 situations -
Inferno8
50% -
0.80 -
82.1 -
1.20-
59% of 34 duels -
0% of 1 situations -
Cache5
0% -
0.56 -
65.9 -
0.73-
37% of 27 duels -
20% of 5 situations -
Nuke5
60% -
0.88 -
90.2 -
1.26-
67% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SUPERTOYPOP plays

Across 77 matches SUPERTOYPOP averages K/R 0.74 and ADR 80.5; the rating across the 56 rated matches is 1.06. Biggest strength: Utility hit rate at 43%, better than 92% of level 5 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 28 of 56 matches the rating was 1.10 or higher (50%), in 16 it was below 0.90. In 56 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. Things go best from match 5 of the day (±0 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: K/R +0.15, ADR +16.9, Headshots +2 pp, Win rate +5 pp, ELO +155. Last 30 days: 56 matches, win rate 57%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.