SUNsET7z

Ukraine
On FACEIT since 2014 133 matches tracked 11 matches in 30 days
ELO
3,009
Peak across recorded matches: 3,016
Rank EU ▲ 285 places
#8,465
Ukraine #452 in Ukraine
30 days · prev. #8,750 · best #8,270
Last updated:

How does SUNsET7z play?

Rating 1.00 K/R 0.68 ADR 73.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.4
Knife kills 1 in 133 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 10x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Win rate +13 pp, ELO +59
= Stayed the same
K/R at 0.69, ADR at 72.2
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +30 ELO
21 matches · 52% win rate

SUNsET7z loses the most ELO from match 5 of the day: +30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
65% better than 80%
0.64 better than 6%
72.7 better than 8%
0.94 better than 13%
45% of 100 duels better than 12%
38% of 13 situations better than 47%
Mirage28
50% better than 30%
0.73 better than 36%
79.2 better than 35%
1.06 right on the average
47% of 101 duels better than 19%
32% of 19 situations better than 28%
Dust 227
67% better than 88%
0.65 better than 9%
69.7 better than 4%
0.97 better than 18%
45% of 85 duels better than 14%
33% of 12 situations better than 34%
Nuke23
48% better than 21%
0.70 better than 20%
69.5 better than 4%
0.98 better than 20%
51% of 69 duels better than 38%
30% of 10 situations better than 28%
Anubis12
83% -
0.73 -
76.1 -
1.09-
41% of 41 duels -
43% of 7 situations -
Inferno11
73% -
0.69 -
75.5 -
0.98-
50% of 54 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SUNsET7z plays

Across 133 matches SUNsET7z averages K/R 0.68, ADR 73.4 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.1 kills per match with 62% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 48 of 133 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. SUNsET7z loses the most ELO from match 5 of the day (+30 ELO, win rate 52%). Things go best on Ancient (+89 ELO, win rate 65%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: Rating +0.07, Win rate +13 pp, ELO +59. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 72.2. Last 30 days: 11 matches, win rate 82%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.