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SUECAO99

Brazil
On FACEIT since 2018 476 matches tracked 115 matches in 30 days
ELO ▲ 106
2,864
30-day peak: 2,983
Rank SA ▲ 73 places
#308
Brazil #289 in Brazil
30 days · prev. #381 · best #254
Last updated:

How does SUECAO99 play?

Rating 1.04 (from 417 matches) K/R 0.76 ADR 81.4 from 476 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 417 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8 from the last 418
Knife kills 7 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so just above the average (13.6%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 49x 4K, 6 aces in 329 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +16 pp, ELO +221
= Stayed the same
K/R at 0.75, ADR at 80.4, Win rate at 52%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
84 matches · 42% win rate
On Fridays −156 ELO, win rate 44%

SUECAO99 loses the most ELO in match 1 of the day: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
57% better than 66%
0.77 better than 57%
81.3 better than 47%
1.05 right on the average
54% of 1,004 duels better than 62%
38% of 76 situations right on the average
Dust 2133
45% better than 20%
0.74 better than 43%
81.0 better than 45%
1.01 better than 32%
54% of 765 duels better than 60%
41% of 58 situations better than 58%
Ancient49
57% better than 62%
0.74 better than 41%
80.7 better than 41%
1.00 better than 31%
52% of 281 duels right on the average
24% of 25 situations better than 16%
Anubis34
56% better than 56%
0.82 better than 79%
84.2 better than 64%
1.13 better than 74%
51% of 173 duels better than 44%
30% of 27 situations better than 29%
Cache13
62% -
0.83 -
85.3 -
1.17-
61% of 49 duels -
50% of 8 situations -
Inferno6
33% -
0.61 -
67.1 -
0.90-
50% of 22 duels -
0% of 1 situations -
Nuke6
33% -
0.81 -
78.3 -
1.11-
53% of 30 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SUECAO99 plays

Across 476 matches SUECAO99 averages K/R 0.76 and ADR 81.4; the rating across the 417 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 165 of 417 matches the rating was 1.10 or higher (40%), in 141 it was below 0.90. In 329 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. SUECAO99 loses the most ELO in match 1 of the day (−72 ELO, win rate 42%). Things go best in match 4 of the day (+283 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +211 ELO. Improved over the last three months: Headshots +16 pp, ELO +221. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.75, ADR at 80.4, Win rate at 52%. Last 30 days: 115 matches, win rate 51%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.