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STR0UDA

Tunisia
On FACEIT since 2016 429 matches tracked 139 matches in 30 days
Last updated:

How does STR0UDA play?

Rating 1.09 K/R 0.80 ADR 86.1 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 429 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.07+0.02 · Ø 1.05 better than 54%
Pistol kills per match 3.3
Knife kills 4 in 429 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 79x 4K, 10 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.63+0.33 · Ø 0.30 better than 98%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.1, Headshots at 63%, Win rate at 52%, ELO at 2,624
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
24 matches · 38% win rate
On Anubis −61 ELO
64 matches · 55% win rate
On Sundays +23 ELO, win rate 46%

STR0UDA loses the most ELO on Ancient: −65 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 3.06 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2130
55% better than 59%
0.77 better than 60%
82.3 better than 54%
1.06 better than 52%
46% of 532 duels better than 20%
33% of 52 situations better than 35%
Mirage117
50% better than 40%
0.81 better than 75%
86.5 better than 72%
1.09 better than 64%
50% of 597 duels better than 40%
53% of 43 situations better than 87%
Inferno65
49% better than 27%
0.81 better than 66%
87.1 better than 62%
1.11 better than 52%
56% of 390 duels better than 60%
65% of 23 situations better than 92%
Anubis64
55% better than 55%
0.87 better than 91%
94.3 better than 93%
1.16 better than 81%
56% of 386 duels better than 70%
40% of 35 situations better than 53%
Ancient24
38% better than 8%
0.80 better than 69%
86.1 better than 66%
1.06 better than 54%
57% of 129 duels better than 76%
29% of 14 situations better than 28%
Cache19
58% better than 60%
0.78 better than 64%
84.2 better than 64%
1.09 better than 61%
48% of 86 duels better than 26%
55% of 11 situations better than 80%
Nuke10
40% -
0.72 -
75.2 -
1.01-
42% of 48 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STR0UDA plays

Across 429 matches STR0UDA averages K/R 0.80, ADR 86.1 and a rating of 1.09. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 63% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 202 of 429 matches the rating was 1.10 or higher (47%), in 143 it was below 0.90. In 363 matches with detailed stats: 79 4Ks and 10 aces. Best month by rating: September 2026 at 1.19. STR0UDA loses the most ELO on Ancient (−65 ELO, win rate 38%). Things go best on Mirage (+61 ELO, win rate 50%). Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.79, ADR at 85.1, Headshots at 63%, Win rate at 52%, ELO at 2,624. Last 30 days: 139 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.