STLK-9

CL
On FACEIT since 2015 281 matches tracked 74 matches in 30 days
Last updated:

How does STLK-9 play?

Rating 0.82 (from 94 matches) K/R 0.60 ADR 68.8 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 8
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 94 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 47%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 42%−8 pp better than 3%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 16%−6 pp better than 18%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+8 pp better than 87%
AWP share of kills 2%−8 pp better than 14%
K/D 0.80−0.20 better than 1%
Pistol kills per match 2.6
Knife kills 2 in 281 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.0%−3.1 pp better than 1%
Rounds with 3K 2.8%−1.1 pp better than 8%
MVPs per match 1.7−0.5 better than 3%
4Ks and aces 22x 4K, 3 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 6.1+1.9 better than 86%
Enemies flashed per round 0.47+0.19 better than 89%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +229
= Stayed the same
K/R at 0.59, ADR at 68.3
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.59 (at the start 0.62).

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Nuke
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
56% better than 70%
0.60 better than 2%
68.1 better than 4%
0.86 better than 5%
41% of 406 duels better than 8%
34% of 58 situations better than 40%
Ancient44
48% better than 38%
0.58 better than 2%
71.8 better than 11%
0.79-
45% of 235 duels better than 22%
32% of 22 situations better than 33%
Inferno36
50% better than 41%
0.61 better than 7%
69.1 better than 8%
0.83-
41% of 149 duels better than 7%
20% of 15 situations better than 12%
Nuke32
53% better than 44%
0.56 better than 1%
63.6 better than 1%
0.75-
39% of 114 duels better than 3%
38% of 16 situations level
Cache21
43% -
0.67 -
77.7 -
0.91-
42% of 88 duels -
50% of 8 situations -
Anubis16
31% better than 3%
0.59 better than 3%
69.2 better than 4%
0.66-
40% of 75 duels better than 7%
33% of 15 situations better than 38%
Mirage13
54% -
0.52 -
60.6 -
0.71-
37% of 41 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STLK-9 plays

Across 281 matches STLK-9 averages K/R 0.60 and ADR 68.8; the rating across the 94 rated matches is 0.82. Biggest strength: Headshot rate at 55%. That is better than 87% of players on level 8. Most room to improve: Rating at 0.82. That is better than only 1% of players on level 8. On average 13.0 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 56% win rate in 117 matches. In 18 of 94 matches the rating was 1.10 or higher (19%), in 59 it was below 0.90. In 231 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 0.84. Things go best on Dust 2 (+107 ELO, win rate 56%). Improved over the last three months: ELO +229. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.59, ADR at 68.3. Last 30 days: 74 matches, win rate 35%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.