STEQE

Albania
On FACEIT since 2022 305 matches tracked 76 matches in 30 days
ELO ▼ 40
2,122
30-day peak: 2,162
Rank EU
#181,431
Albania #996 in Albania
Last updated:

How does STEQE play?

Rating 0.97 (from 271 matches) K/R 0.71 ADR 82.2 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.1
Knife kills 19 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 1 ace in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.0, Win rate +6 pp, ELO +197
= Stayed the same
K/R at 0.71, Rating at 0.97
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
63 matches · 49% win rate
On Anubis −25 ELO
38 matches · 58% win rate
On Thursdays +2 ELO, win rate 43%

STEQE loses the most ELO on Dust 2: −70 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Cache
  2. Most kills in a match: 57 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
47% better than 31%
0.69 better than 27%
79.2 better than 43%
0.94 better than 22%
48% of 318 duels better than 33%
38% of 45 situations right on the average
Ancient63
48% better than 45%
0.76 better than 60%
88.4 better than 83%
1.03 better than 54%
49% of 293 duels better than 39%
38% of 32 situations better than 53%
Dust 263
49% better than 41%
0.64 better than 11%
75.2 better than 22%
0.89 better than 10%
49% of 231 duels better than 39%
52% of 27 situations better than 84%
Inferno45
42% better than 14%
0.69 better than 25%
84.2 better than 63%
0.98 better than 26%
50% of 200 duels better than 39%
30% of 23 situations better than 24%
Anubis38
58% better than 68%
0.72 better than 41%
84.9 better than 68%
0.93 better than 20%
50% of 173 duels better than 43%
48% of 25 situations better than 72%
Cache16
63% better than 70%
0.79 better than 72%
86.0 better than 74%
1.05 better than 58%
51% of 85 duels right on the average
60% of 5 situations better than 93%
Nuke8
63% -
0.83 -
83.3 -
1.15-
59% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STEQE plays

Across 305 matches STEQE averages K/R 0.71 and ADR 82.2; the rating across the 271 rated matches is 0.97. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 85 of 271 matches the rating was 1.10 or higher (31%), in 112 it was below 0.90. In 205 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: November 2026 at 1.00. STEQE loses the most ELO on Dust 2 (−70 ELO, win rate 49%). Things go best on Inferno (+82 ELO, win rate 42%). Improved over the last three months: ADR +4.0, Win rate +6 pp, ELO +197. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97. Last 30 days: 76 matches, win rate 53%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.