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ST0RMZ

Germany
38 matches tracked
Last updated:

How does ST0RMZ play?

Rating 1.00 (from 6 matches) K/R 0.78 ADR 82.4 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating from 6 of 38 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 80% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 0% no comparison
K/D 1.15+0.11 · Ø 1.04 better than 81%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 18.2% no comparison
3K rounds 9.1% no comparison
MVPs per match 2.8+0.4 · Ø 2.4 better than 89%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.45 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 86%

Patterns

Soon this shows where ST0RMZ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.23 · Ancient
  3. Most kills in a match: 42 · Overpass

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
46% -
0.69 -
76.2 -
0.91-
70% of 10 duels -
-
Mirage8
75% -
0.88 -
94.7 -
0.81-
50% of 2 duels -
50% of 4 situations -
Nuke5
40% -
0.75 -
77.3 -
1.12-
60% of 5 duels -
0% of 1 situations -
Ancient4
75% -
0.94 -
104.5 -
1.23-
-
-
Anubis3
100% -
0.85 -
86.9 -
-
-
-
Inferno3
67% -
0.62 -
63.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ST0RMZ plays

Across 38 matches ST0RMZ averages K/R 0.78 and ADR 82.4; the rating across the 6 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 56% headshots.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.