ST0N3_2

Portugal
On FACEIT since 2017 68 matches tracked 24 matches in 30 days
ELO ▲ 30
2,133
30-day peak: 2,145
Rank EU
#175,572
Portugal #2,851 in Portugal
Last updated:

How does ST0N3_2 play?

Rating 1.05 K/R 0.74 ADR 83.1 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 14x 4K, 3 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ST0N3_2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
27 matches · 33% win rate

ST0N3_2 loses the most ELO in match 1 of the day: +27 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
29% -
0.75 -
82.1 -
1.05-
51% of 59 duels -
20% of 10 situations -
Mirage14
29% -
0.64 -
77.4 -
0.95-
43% of 58 duels -
71% of 7 situations -
Anubis12
50% -
0.75 -
81.1 -
1.03-
40% of 63 duels -
20% of 10 situations -
Cache10
60% -
0.70 -
79.3 -
0.97-
46% of 37 duels -
17% of 6 situations -
Ancient9
67% -
0.85 -
92.4 -
1.21-
54% of 35 duels -
0% of 3 situations -
Inferno7
57% -
0.83 -
90.4 -
1.13-
63% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ST0N3_2 plays

Across 68 matches ST0N3_2 averages K/R 0.74, ADR 83.1 and a rating of 1.05. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 27 of 68 matches the rating was 1.10 or higher (40%), in 20 it was below 0.90. In 52 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: April 2026 at 1.18. ST0N3_2 loses the most ELO in match 1 of the day (+27 ELO, win rate 33%). Last 30 days: 24 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.