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SSelhoff

Germany
On FACEIT since 2018 197 matches tracked 37 matches in 30 days
Last updated:

How does SSelhoff play?

Rating 0.95 (from 147 matches) K/R 0.70 ADR 78.6 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.05 · Ø 1.02 better than 32%
Pistol kills per match 2.5
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 26%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 3 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.15
= Stayed the same
ADR at 77.7, ELO at 1,967
▼ Got worse
K/R −0.05, Headshots −4 pp, Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
52 matches · 42% win rate
On Mirage −25 ELO
48 matches · 54% win rate
Between 0:00 and 6:00 +28 ELO, win rate 41%
On Tuesdays −122 ELO, win rate 33%

SSelhoff loses the most ELO in match 2 of the day: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 32 · Dust 2
  5. Reached level 10 · Cache

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 63%
0.65 better than 13%
70.8 better than 8%
0.93 better than 19%
45% of 139 duels better than 18%
54% of 26 situations better than 89%
Dust 241
46% better than 33%
0.71 better than 38%
81.3 better than 55%
0.95 better than 24%
41% of 179 duels better than 7%
25% of 24 situations better than 18%
Ancient25
40% better than 19%
0.70 better than 31%
80.5 better than 48%
0.92 better than 18%
50% of 129 duels better than 45%
44% of 16 situations better than 65%
Inferno24
58% better than 70%
0.69 better than 25%
82.4 better than 55%
0.98 better than 29%
43% of 84 duels better than 8%
58% of 12 situations better than 88%
Anubis21
33% better than 6%
0.70 better than 34%
81.5 better than 53%
0.98-
40% of 68 duels better than 6%
33% of 9 situations better than 39%
Cache17
35% better than 5%
0.70 better than 31%
75.1 better than 19%
0.91-
46% of 52 duels better than 20%
29% of 7 situations better than 26%
Nuke15
67% better than 81%
0.78 better than 68%
85.9 better than 75%
1.04-
57% of 61 duels better than 74%
50% of 4 situations better than 75%
Overpass5
60% -
0.76 -
83.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SSelhoff plays

Across 197 matches SSelhoff averages K/R 0.70 and ADR 78.6; the rating across the 147 rated matches is 0.95. Biggest strength: Headshot rate at 62%, better than 99% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.4 kills per match with 62% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 44 of 147 matches the rating was 1.10 or higher (30%), in 67 it was below 0.90. In 140 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: November 2026 at 0.98. SSelhoff loses the most ELO in match 2 of the day (−77 ELO, win rate 42%). Things go best on Dust 2 (+35 ELO, win rate 46%). Improved over the last three months: Rating +0.15. Got weaker: K/R −0.05, Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: ADR at 77.7, ELO at 1,967. Last 30 days: 37 matches, win rate 41%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.