SSebek

Netherlands
On FACEIT since 2020 284 matches tracked 72 matches in 30 days
ELO ▼ 22
2,213
30-day peak: 2,283
Rank EU
#139,322
Netherlands #810 in Netherlands
Last updated:
Next update possible in 56m 3s

How does SSebek play?

Rating 0.97 K/R 0.71 ADR 77.2 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 284 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 23%
Pistol kills per match 2.2
Knife kills 5 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 45x 4K, 9 aces in 261 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +5 pp, Win rate +7 pp, ELO +303
= Stayed the same
ADR at 78.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
21 matches · 38% win rate
On Nuke −16 ELO
26 matches · 54% win rate
Between 0:00 and 6:00 −13 ELO, win rate 41%
On Fridays ±0 ELO, win rate 38%

SSebek loses the most ELO on Inferno: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 3.10 · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
52% right on the average
0.71 better than 36%
76.7 better than 31%
0.97 better than 30%
46% of 457 duels better than 22%
44% of 61 situations better than 67%
Dust 243
44% better than 22%
0.70 better than 30%
76.2 better than 26%
0.96 better than 24%
45% of 232 duels better than 19%
32% of 22 situations better than 32%
Ancient42
55% better than 62%
0.71 better than 34%
76.7 better than 29%
0.99 better than 35%
42% of 189 duels better than 8%
47% of 19 situations better than 75%
Cache26
50% better than 38%
0.70 better than 34%
77.5 better than 33%
0.96 better than 29%
49% of 108 duels better than 31%
67% of 9 situations better than 94%
Nuke26
54% better than 51%
0.73 better than 34%
81.7 better than 46%
1.00 better than 31%
52% of 122 duels right on the average
36% of 11 situations better than 45%
Inferno21
38% better than 13%
0.72 better than 35%
78.6 better than 33%
1.01 better than 33%
51% of 83 duels better than 40%
67% of 12 situations better than 94%
Anubis18
56% better than 65%
0.68 better than 22%
76.0 better than 24%
0.97 better than 29%
48% of 69 duels better than 27%
22% of 9 situations better than 13%
Aim_cargo4
75% -
0.51 -
63.7 -
0.67-
54% of 76 duels -
54% of 76 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SSebek plays

Across 284 matches SSebek averages K/R 0.71, ADR 77.2 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 87 of 284 matches the rating was 1.10 or higher (31%), in 129 it was below 0.90. In 261 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: November 2026 at 1.23. SSebek loses the most ELO on Inferno (−30 ELO, win rate 38%). Things go best on Ancient (+48 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +5 pp, Win rate +7 pp, ELO +303. Unchanged in recent months: ADR at 78.1. Last 30 days: 72 matches, win rate 47%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.