SSSS

Curaçao
216 matches tracked 10 matches in 30 days
Last updated:

How does SSSS play?

Rating 1.04 K/R 0.76 ADR 88.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+2 pp · Ø 37% better than 55%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.9
Knife kills 14 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 47%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 41x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 90.9, Headshots at 44%, Win rate at 48%, ELO at 1,723
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
81 matches · 49% win rate
On Mirage −13 ELO
42 matches · 52% win rate
On Tuesdays −48 ELO, win rate 42%

SSSS loses the most ELO on Dust 2: −100 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Vertigo
  2. Highest rating in a match: 2.27 · Anubis
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 42%
0.75 better than 61%
88.7 better than 87%
1.01 right on the average
50% of 527 duels better than 46%
27% of 30 situations better than 21%
Mirage42
52% better than 57%
0.79 better than 79%
93.5 better than 95%
1.08 better than 74%
58% of 268 duels better than 89%
33% of 21 situations better than 36%
Inferno36
50% better than 44%
0.72 better than 54%
88.0 better than 84%
1.01 better than 54%
44% of 268 duels better than 14%
53% of 19 situations better than 85%
Ancient29
45% better than 30%
0.79 better than 79%
86.4 better than 79%
1.11 better than 85%
43% of 170 duels better than 11%
33% of 18 situations better than 39%
Anubis19
37% better than 13%
0.80 better than 86%
91.2 better than 96%
1.12 better than 88%
49% of 122 duels better than 42%
45% of 11 situations better than 72%
Nuke6
33% -
0.70 -
73.3 -
0.89-
58% of 48 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SSSS plays

Across 216 matches SSSS averages K/R 0.76, ADR 88.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.8 kills per match with 43% headshots. The strongest map is Mirage with a 52% win rate in 42 matches. In 90 of 216 matches the rating was 1.10 or higher (42%), in 86 it was below 0.90. In 141 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. SSSS loses the most ELO on Dust 2 (−100 ELO, win rate 49%). Things go best on Ancient (+40 ELO, win rate 45%). Improved over the last three months: K/R +0.04, Rating +0.06. Unchanged in recent months: ADR at 90.9, Headshots at 44%, Win rate at 48%, ELO at 1,723. Last 30 days: 10 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.