SSS555SSS5

Kazakhstan
On FACEIT since 2021 177 matches tracked 177 matches in 30 days
ELO ▲ 81
2,508
30-day peak: 2,508
Rank EU
#55,496
Kazakhstan #1,882 in Kazakhstan
Last updated:
Next update possible in 19m 22s

How does SSS555SSS5 play?

Rating 1.26 K/R 0.91 ADR 93.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 177 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 4.2
Knife kills 19 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.5%).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 49x 4K, 9 aces in 177 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether SSS555SSS5 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches, all from the last 3 months.

Kills per round (K/R)

0.91
OctNov

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
76 matches · 54% win rate
Between 6:00 and 12:00 −25 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 42%

SSS555SSS5 loses the most ELO on Mirage: −1 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 60 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 57%
0.93 better than 97%
95.7 better than 95%
1.30 better than 96%
62% of 408 duels better than 94%
34% of 41 situations better than 37%
Ancient40
58% better than 66%
0.91 better than 95%
96.4 better than 94%
1.28 better than 95%
57% of 253 duels better than 78%
45% of 29 situations better than 70%
Dust 228
57% better than 67%
0.91 better than 96%
93.2 better than 91%
1.26 better than 94%
56% of 234 duels better than 72%
25% of 12 situations better than 16%
Anubis13
15% -
0.80 -
78.8 -
1.08-
57% of 97 duels -
44% of 9 situations -
Nuke10
60% -
0.89 -
92.9 -
1.21-
54% of 61 duels -
36% of 11 situations -
Inferno6
67% -
0.89 -
92.6 -
1.24-
55% of 44 duels -
100% of 2 situations -
Cache4
75% -
0.81 -
81.1 -
1.09-
61% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SSS555SSS5 plays

Across 177 matches SSS555SSS5 averages K/R 0.91, ADR 93.4 and a rating of 1.26. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 20.5 kills per match with 43% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 115 of 177 matches the rating was 1.10 or higher (65%), in 28 it was below 0.90. In 177 matches with detailed stats: 49 4Ks and 9 aces. SSS555SSS5 loses the most ELO on Mirage (−1 ELO, win rate 54%). Things go best on Ancient (+21 ELO, win rate 58%). Last 30 days: 177 matches, win rate 54%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.