SSDY

China
On FACEIT since 2025 153 matches tracked 33 matches in 30 days
Last updated:

How does SSDY play?

Rating 0.99 (from 103 matches) K/R 0.70 ADR 77.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.0
Knife kills 1 in 153 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 20x 4K, 2 aces in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +12 pp, ELO +270
= Stayed the same
ADR at 79.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
21 matches · 38% win rate
In match 1 of the day −27 ELO
45 matches · 38% win rate
On Saturdays −28 ELO, win rate 41%

SSDY loses the most ELO on Ancient: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 52%
0.70 better than 32%
80.3 better than 47%
0.98 better than 33%
42% of 151 duels better than 9%
25% of 12 situations better than 16%
Mirage24
38% better than 10%
0.68 better than 21%
74.2 better than 18%
0.97 better than 29%
41% of 63 duels better than 6%
40% of 5 situations better than 57%
Ancient21
38% better than 10%
0.71 better than 32%
75.6 better than 21%
0.99 better than 35%
47% of 85 duels better than 24%
44% of 9 situations better than 67%
Cache18
72% -
0.84 -
91.2 -
1.20-
55% of 53 duels -
22% of 9 situations -
Anubis16
31% better than 4%
0.58 better than 1%
64.7 better than 1%
0.83-
45% of 55 duels better than 16%
20% of 5 situations better than 12%
Inferno8
25% -
0.65 -
69.5 -
1.01-
44% of 25 duels -
25% of 4 situations -
Nuke7
43% -
0.66 -
69.8 -
0.92-
62% of 13 duels -
100% of 2 situations -
Overpass6
67% -
0.69 -
79.7 -
0.94-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SSDY plays

Across 153 matches SSDY averages K/R 0.70 and ADR 77.3; the rating across the 103 rated matches is 0.99. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 43% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 34 of 103 matches the rating was 1.10 or higher (33%), in 49 it was below 0.90. In 62 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. SSDY loses the most ELO on Ancient (−28 ELO, win rate 38%). Things go best on Dust 2 (+27 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +12 pp, ELO +270. Unchanged in recent months: ADR at 79.4. Last 30 days: 33 matches, win rate 64%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.