SS--

Brazil
On FACEIT since 2015 253 matches tracked 62 matches in 30 days
ELO ▲ 3
2,186
30-day peak: 2,227
Rank SA ▼ 221 places
#3,633
Brazil #2,228 in Brazil
30 days · prev. #3,412 · best #2,713
Last updated:

How does SS-- play?

Rating 1.27 (from 233 matches) K/R 0.89 ADR 90.5 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 235 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.5
Knife kills 4 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 57x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.26, ADR at 89.0, Headshots at 44%
▼ Got worse
Win rate −6 pp, ELO −178

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
48 matches · 33% win rate
From match 5 of the day −30 ELO
27 matches · 33% win rate
On Sundays −57 ELO, win rate 34%

SS-- loses the most ELO on Dust 2: −88 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Overpass
  2. Most kills in a match: 62 · Cache
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 64%
0.83 better than 85%
86.9 better than 77%
1.19 better than 90%
57% of 264 duels better than 82%
30% of 33 situations better than 28%
Nuke62
61% better than 72%
0.89 better than 90%
90.5 better than 83%
1.26 better than 90%
54% of 222 duels better than 59%
50% of 36 situations better than 73%
Dust 248
33% better than 6%
0.90 better than 96%
93.9 better than 94%
1.28 better than 97%
57% of 240 duels better than 80%
32% of 34 situations better than 32%
Cache46
52% -
0.96 -
92.9 -
1.39-
64% of 209 duels -
42% of 50 situations -
Inferno26
35% better than 7%
0.87 better than 90%
88.8 better than 74%
1.26 better than 93%
66% of 86 duels better than 96%
25% of 20 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How SS-- plays

Across 253 matches SS-- averages K/R 0.89 and ADR 90.5; the rating across the 233 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 44% headshots. The strongest map is Nuke with a 61% win rate in 62 matches. In 159 of 235 matches the rating was 1.10 or higher (68%), in 46 it was below 0.90. In 177 matches with detailed stats: 57 4Ks and 2 aces. Best month by rating: July 2026 at 1.30. SS-- loses the most ELO on Dust 2 (−88 ELO, win rate 33%). Things go best on Mirage (+85 ELO, win rate 55%). Match no. 4 of the day goes best: 68% win rate. Got weaker: Win rate −6 pp, ELO −178. Unchanged in recent months: K/R at 0.88, Rating at 1.26, ADR at 89.0, Headshots at 44%. Last 30 days: 62 matches, win rate 47%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.