SRW-

Australia
On FACEIT since 2015 182 matches tracked 45 matches in 30 days
ELO ▲ 268
2,057
30-day peak: 2,061
Rank OCE ▲ 665 places
#1,104
Australia #625 in Australia
30 days · prev. #1,769 · best #937
Last updated:

How does SRW- play?

Rating 1.01 (from 142 matches) K/R 0.73 ADR 83.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +209
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 83.1
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −2 ELO
46 matches · 50% win rate
On Tuesdays −21 ELO, win rate 41%

SRW- loses the most ELO in match 2 of the day: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Reached level 10 · Ancient
  4. Longest win streak: 9 wins in a row · Nuke
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
61% better than 84%
0.74 right on the average
83.8 better than 65%
1.06 better than 62%
48% of 221 duels better than 31%
43% of 35 situations better than 65%
Ancient34
59% better than 73%
0.75 better than 55%
86.7 better than 75%
1.02 better than 47%
50% of 158 duels better than 40%
13% of 23 situations better than 4%
Dust 231
55% better than 67%
0.69 better than 25%
76.7 better than 28%
0.88 better than 8%
41% of 97 duels better than 7%
13% of 8 situations better than 3%
Anubis18
39% better than 13%
0.74 right on the average
82.2 better than 59%
1.02-
56% of 73 duels better than 76%
29% of 7 situations better than 26%
Inferno15
40% better than 13%
0.63 better than 8%
81.0 better than 43%
0.76-
47% of 43 duels better than 21%
40% of 5 situations better than 52%
Cache13
77% -
0.84 -
91.7 -
1.14-
51% of 43 duels -
22% of 9 situations -
Nuke7
57% -
0.77 -
83.1 -
1.03-
64% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SRW- plays

Across 182 matches SRW- averages K/R 0.73 and ADR 83.1; the rating across the 142 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 51 of 142 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 123 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. SRW- loses the most ELO in match 2 of the day (−2 ELO, win rate 50%). Things go best in match 3 of the day (+31 ELO, win rate 63%). From match no. 5 of the day on, things go best: 80% win rate, +27 ELO. Improved over the last three months: ELO +209. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 83.1. Last 30 days: 45 matches, win rate 60%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.