SQUENZY_

Denmark
On FACEIT since 2021 151 matches tracked 59 matches in 30 days
Last updated:

How does SQUENZY_ play?

Rating 0.91 (from 131 matches) K/R 0.66 ADR 78.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.92−0.11 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 5 in 151 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 8%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 14x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 96%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +312
= Stayed the same
Rating at 0.91, Headshots at 42%
▼ Got worse
K/R −0.05, ADR −4.4, Win rate −10 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.73. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −28 ELO
25 matches · 48% win rate
In match 3 of the day +33 ELO
28 matches · 46% win rate
Between 0:00 and 6:00 −20 ELO, win rate 45%

SQUENZY_ loses the most ELO on Cache: −28 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.59 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 35%
0.61 better than 5%
73.4 better than 16%
0.83 better than 3%
40% of 134 duels better than 5%
36% of 14 situations better than 44%
Anubis29
66% better than 91%
0.62 better than 6%
74.3 better than 19%
0.89 better than 9%
46% of 83 duels better than 24%
46% of 24 situations better than 72%
Cache25
48% better than 34%
0.69 better than 30%
80.2 better than 43%
0.96 better than 29%
43% of 102 duels better than 16%
31% of 16 situations better than 27%
Ancient16
38% better than 12%
0.59 better than 1%
74.4 better than 17%
0.87-
43% of 49 duels better than 11%
44% of 9 situations better than 69%
Dust 213
69% -
0.79 -
86.7 -
1.03-
49% of 41 duels -
86% of 7 situations -
Nuke12
67% -
0.67 -
85.8 -
0.87-
45% of 33 duels -
33% of 3 situations -
Inferno9
89% -
0.72 -
86.8 -
1.08-
53% of 34 duels -
22% of 9 situations -
Vertigo3
67% -
0.76 -
86.1 -
0.98-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SQUENZY_ plays

Across 151 matches SQUENZY_ averages K/R 0.66 and ADR 78.2; the rating across the 131 rated matches is 0.91. Biggest strength: Utility damage per round at 7.4, better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 6% of level 9 players. Averages 14.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 33 of 131 matches the rating was 1.10 or higher (25%), in 59 it was below 0.90. In 131 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: November 2026 at 1.00. SQUENZY_ loses the most ELO on Cache (−28 ELO, win rate 48%). Things go best on Anubis (+165 ELO, win rate 66%). Match no. 1 of the day goes best: 61% win rate, +161 ELO. Improved over the last three months: ELO +312. Got weaker: K/R −0.05, ADR −4.4, Win rate −10 pp. Unchanged in recent months: Rating at 0.91, Headshots at 42%. Last 30 days: 59 matches, win rate 46%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.