SPREEDE

Belarus
On FACEIT since 2015 163 matches tracked 28 matches in 30 days
Last updated:

How does SPREEDE play?

Rating 1.05 K/R 0.76 ADR 84.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 1.04+0.02 · Ø 1.02 better than 63%
Pistol kills per match 4.1
Knife kills 5 in 163 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 24%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 19x 4K, 1 ace in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 88%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.3, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −7 pp, ELO −128

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −52 ELO
20 matches · 30% win rate
On Dust 2 −51 ELO
66 matches · 47% win rate
Between 12:00 and 18:00 −27 ELO, win rate 43%
On Tuesdays −25 ELO, win rate 48%

SPREEDE loses the most ELO in match 4 of the day: −52 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 34%
0.78 better than 73%
84.3 better than 72%
1.09 better than 73%
50% of 239 duels right on the average
31% of 52 situations better than 29%
Anubis34
59% better than 75%
0.70 better than 39%
84.1 better than 72%
0.95 better than 31%
53% of 162 duels better than 64%
50% of 12 situations better than 79%
Ancient20
55% better than 62%
0.77 better than 70%
82.2 better than 62%
1.06 better than 68%
54% of 83 duels better than 66%
27% of 11 situations better than 23%
Inferno13
38% -
0.81 -
87.6 -
1.12-
44% of 43 duels -
25% of 8 situations -
Cache12
67% -
0.73 -
88.0 -
0.97-
50% of 80 duels -
43% of 7 situations -
Mirage10
60% -
0.68 -
76.3 -
0.98-
41% of 49 duels -
33% of 6 situations -
Nuke6
67% -
0.85 -
90.6 -
1.16-
62% of 42 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SPREEDE plays

Across 163 matches SPREEDE averages K/R 0.76, ADR 84.2 and a rating of 1.05. Biggest strength: Utility damage per round at 6.0, better than 88% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 69 of 163 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.16. SPREEDE loses the most ELO in match 4 of the day (−52 ELO, win rate 30%). Things go best on Anubis (+25 ELO, win rate 59%). From match no. 5 of the day on, things go best: 64% win rate. Got weaker: K/R −0.04, Rating −0.07, Headshots −7 pp, ELO −128. Unchanged in recent months: ADR at 82.3, Win rate at 52%. Last 30 days: 28 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.