SPLIF-
How does SPLIF- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,568 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average1.07 K/D and so just above the average (1.04).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).
Utility and deaths
Strength0.51 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 1.01 (at the start 1.04). Slightly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 81.9. Last 3 months: 74.5 (at the start 79.4). Clearly below the average (80.9).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 50% (at the start 49%). Just below the average (51%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months unchanged at 52%. Just above the average (51%).
Best month: August 2026 with 2,563. Last 3 months: 2,551 (at the start 2,518).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SPLIF- loses the most ELO on Nuke: −79 ELO, 54% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.97 · Anubis
- Most kills in a match: 36 · Anubis
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How SPLIF- plays
Across 181 matches SPLIF- averages K/R 0.72 and ADR 77.1; the rating across the 131 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 44 matches. In 48 of 131 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 127 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. SPLIF- loses the most ELO on Nuke (−79 ELO, win rate 54%). Things go best on Anubis (+63 ELO, win rate 59%). Match no. 4 of the day goes best: 68% win rate, +60 ELO. Got weaker: K/R −0.06, ADR −4.9. Unchanged in recent months: Rating at 1.01, Headshots at 50%, Win rate at 52%, ELO at 2,551. Last 30 days: 35 matches, win rate 54%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.