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SPKj

Portugal
On FACEIT since 2026 161 matches tracked 46 matches in 30 days
Last updated:

How does SPKj play?

Rating 1.02 (from 157 matches) K/R 0.73 ADR 81.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.98).

Headshot rate 44%−1 pp · Ø 45% better than 46%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 3.0
Knife kills 5 in 161 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.9 pp · Ø 13.0% better than 73%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 78%
4Ks and aces 15x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 79%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 36%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%, ELO at 1,275
▼ Got worse
K/R −0.04, Rating −0.07, ADR −7.5, Win rate −3 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
44 matches · 39% win rate
In match 1 of the day −55 ELO
56 matches · 41% win rate
On Thursdays +8 ELO, win rate 39%

SPKj loses the most ELO on Dust 2: −114 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 75%
0.72 right on the average
82.6 better than 68%
0.99 right on the average
53% of 277 duels better than 69%
47% of 32 situations better than 76%
Dust 244
39% better than 15%
0.76 better than 70%
83.2 better than 70%
1.11 better than 83%
56% of 185 duels better than 82%
38% of 29 situations right on the average
Anubis21
48% better than 42%
0.69 better than 37%
77.1 better than 36%
0.96 better than 37%
52% of 89 duels better than 61%
42% of 12 situations better than 62%
Ancient14
43% -
0.76 -
85.7 -
1.05-
61% of 56 duels -
71% of 7 situations -
Inferno14
50% -
0.69 -
79.8 -
0.98-
59% of 59 duels -
14% of 7 situations -
Cache9
44% -
0.68 -
74.8 -
0.93-
57% of 37 duels -
0% of 2 situations -
Nuke9
56% -
0.76 -
79.2 -
1.05-
57% of 42 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SPKj plays

Across 161 matches SPKj averages K/R 0.73 and ADR 81.5; the rating across the 157 rated matches is 1.02. Biggest strength: Opening duels won at 56%, better than 92% of level 6 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 49 matches. In 62 of 157 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 94 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. SPKj loses the most ELO on Dust 2 (−114 ELO, win rate 39%). Things go best on Mirage (+99 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, −105 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −7.5, Win rate −3 pp. Unchanged in recent months: Headshots at 45%, ELO at 1,275. Last 30 days: 46 matches, win rate 46%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.