SPECTREFPSS

Argentina
99 matches tracked
Last updated:

How does SPECTREFPSS play?

Rating 1.05 (from 49 matches) K/R 0.76 ADR 80.7 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 955 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 52%+6 pp · Ø 46% better than 82%
K/D 1.10+0.12 · Ø 0.98 better than 86%
Pistol kills per match 2.6
Knife kills 5 in 99 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

MVPs per match 2.4+0.2 · Ø 2.2 better than 75%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
Whether SPECTREFPSS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 99 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
36 matches · 50% win rate
From match 5 of the day −22 ELO
25 matches · 40% win rate

SPECTREFPSS loses the most ELO on Mirage: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.77 better than 76%
79.4 better than 53%
1.13 better than 86%
54% of 74 duels better than 72%
43% of 7 situations better than 69%
Dust 229
48% better than 43%
0.75 better than 66%
81.5 better than 63%
1.03-
51% of 49 duels better than 56%
14% of 7 situations better than 5%
Nuke15
47% better than 28%
0.78 better than 69%
83.6 better than 67%
0.98-
46% of 28 duels better than 23%
50% of 4 situations better than 79%
Inferno10
80% -
0.90 -
88.9 -
1.13-
40% of 10 duels -
0% of 1 situations -
Overpass4
25% -
0.61 -
76.9 -
1.53-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SPECTREFPSS plays

Across 99 matches SPECTREFPSS averages K/R 0.76 and ADR 80.7; the rating across the 49 rated matches is 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Averages 16.0 kills per match with 52% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 22 of 49 matches the rating was 1.10 or higher (45%), in 18 it was below 0.90. SPECTREFPSS loses the most ELO on Mirage (−73 ELO, win rate 50%). Things go best in match 1 of the day (−24 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −24 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.