SPECIAL_

Mongolia
100 matches tracked
Last updated:

How does SPECIAL_ play?

Rating 1.14 (from 64 matches) K/R 0.80 ADR 85.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 64 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
K/D 1.14+0.09 · Ø 1.05 better than 76%
Pistol kills per match 2.8
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

MVPs per match 2.40.0 · Ø 2.4 right on the average

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether SPECIAL_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
23 matches · 43% win rate
On Sundays −134 ELO, win rate 28%

SPECIAL_ loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.06 · Mirage
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
43% better than 19%
0.83 better than 82%
90.2 better than 84%
1.16 better than 80%
68% of 90 duels better than 99%
33% of 9 situations better than 37%
Mirage23
61% better than 82%
0.84 better than 85%
89.6 better than 84%
1.16 better than 82%
71% of 68 duels better than 99%
50% of 16 situations better than 82%
Ancient16
50% better than 36%
0.82 better than 77%
81.5 better than 47%
1.15-
44% of 36 duels better than 11%
55% of 11 situations better than 86%
Anubis15
60% better than 74%
0.82 better than 80%
85.0 better than 68%
1.27-
59% of 51 duels better than 85%
0% of 10 situations better than 1%
Nuke9
44% -
0.79 -
88.8 -
1.08-
68% of 19 duels -
0% of 5 situations -
Cache6
17% -
0.74 -
76.8 -
1.03-
47% of 15 duels -
50% of 2 situations -
Inferno6
0% -
0.63 -
72.6 -
0.70-
27% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SPECIAL_ plays

Across 100 matches SPECIAL_ averages K/R 0.80 and ADR 85.3; the rating across the 64 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 36 of 64 matches the rating was 1.10 or higher (56%), in 15 it was below 0.90. SPECIAL_ loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best on Mirage (+50 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.