SPACEBLASTER

RO
242 matches tracked 94 matches in 30 days
Last updated:

How does SPACEBLASTER play?

Rating 0.96 (from 215 matches) K/R 0.71 ADR 78.3 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.94−0.09 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 55%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 23x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.7
= Stayed the same
K/R at 0.72, Rating at 0.98, Headshots at 61%, ELO at 2,657
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
72 matches · 53% win rate
On Anubis −115 ELO
44 matches · 55% win rate
On Fridays +86 ELO, win rate 37%

SPACEBLASTER loses the most ELO on Dust 2: −119 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 37%
0.70 better than 28%
77.0 better than 28%
0.95 better than 21%
46% of 335 duels better than 19%
37% of 30 situations better than 46%
Dust 272
53% right on the average
0.71 better than 30%
77.0 better than 25%
0.96 better than 19%
50% of 311 duels better than 39%
43% of 30 situations better than 64%
Anubis44
55% better than 56%
0.72 better than 35%
82.7 better than 56%
0.98 better than 26%
51% of 214 duels better than 42%
31% of 16 situations better than 34%
Ancient36
50% better than 41%
0.71 better than 31%
77.1 better than 25%
0.96 better than 24%
48% of 148 duels better than 27%
21% of 14 situations better than 14%
Cache7
29% -
0.82 -
84.9 -
1.12-
44% of 41 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SPACEBLASTER plays

Across 242 matches SPACEBLASTER averages K/R 0.71 and ADR 78.3; the rating across the 215 rated matches is 0.96. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 61% headshots. The strongest map is Anubis with a 55% win rate in 44 matches. In 70 of 215 matches the rating was 1.10 or higher (33%), in 90 it was below 0.90. In 142 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. SPACEBLASTER loses the most ELO on Dust 2 (−119 ELO, win rate 53%). Things go best on Ancient (+123 ELO, win rate 50%). Match no. 1 of the day goes best: 60% win rate, +109 ELO. Improved over the last three months: ADR +4.7. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, Headshots at 61%, ELO at 2,657. Last 30 days: 94 matches, win rate 49%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.