SP-004
Name history of SP-004
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 2,286 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average63% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 1.01). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 78.4. Last 3 months: 75.9 (at the start 77.4). Slightly below the average (80.7).
Share of headshot kills
Best month: November 2026 with 65%. Last 3 months: 64% (at the start 63%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 54% (at the start 52%). Clearly above the average (50%).
Best month: August 2026 with 2,329. Last 3 months: 2,233 (at the start 2,116).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 47%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SP-004 loses the most ELO on Inferno: −157 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Recorded match no. 100 · Nuke
- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 2.05 · Anubis
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How SP-004 plays
Across 215 matches SP-004 averages K/R 0.73, ADR 76.8 and a rating of 1.00. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 83 of 215 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 141 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. SP-004 loses the most ELO on Inferno (−157 ELO, win rate 45%). Things go best on Ancient (+164 ELO, win rate 54%). Match no. 3 of the day goes best: 64% win rate, −21 ELO. Improved over the last three months: ELO +117. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 75.9, Headshots at 64%, Win rate at 54%. Last 30 days: 44 matches, win rate 48%, net ELO −128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.