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SOSNA

Poland
On FACEIT since 2014 330 matches tracked 96 matches in 30 days
ELO ▲ 355
3,127
30-day peak: 3,163
Rank EU ▲ 2,822 places
#5,844
Poland #307 in Poland
30 days · prev. #8,666 · best #5,080
Last updated:
Next update possible in 48m 10s

How does SOSNA play?

Rating 1.00 K/R 0.70 ADR 76.7 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 330 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 10%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Knife kills 2 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 23%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 48x 4K, 7 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +5.6, ELO +214
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.72 (at the start 0.67). Slightly below the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
87 matches · 56% win rate
On Saturdays −206 ELO, win rate 44%

SOSNA loses the most ELO on Dust 2: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.30 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 57%
0.68 better than 16%
75.2 better than 18%
0.97 better than 20%
47% of 401 duels better than 20%
43% of 54 situations better than 64%
Dust 287
56% better than 54%
0.75 better than 47%
81.8 better than 50%
1.06 better than 46%
52% of 403 duels better than 47%
33% of 45 situations better than 33%
Anubis41
49% better than 30%
0.66 better than 11%
71.5 better than 7%
0.95 better than 16%
50% of 140 duels better than 36%
43% of 23 situations better than 62%
Cache39
38% better than 4%
0.68 better than 12%
77.7 better than 19%
0.96 better than 10%
52% of 177 duels better than 41%
61% of 18 situations better than 90%
Inferno38
58% better than 38%
0.75 better than 34%
76.9 better than 12%
1.11 better than 41%
47% of 128 duels better than 11%
38% of 21 situations better than 42%
Nuke28
54% better than 42%
0.63 better than 4%
71.8 better than 9%
0.88 better than 4%
49% of 118 duels better than 30%
21% of 14 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How SOSNA plays

Across 330 matches SOSNA averages K/R 0.70, ADR 76.7 and a rating of 1.00. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 38 matches. In 120 of 330 matches the rating was 1.10 or higher (36%), in 146 it was below 0.90. In 288 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: November 2026 at 1.19. SOSNA loses the most ELO on Dust 2 (−26 ELO, win rate 56%). Things go best on Mirage (+426 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +143 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +5.6, ELO +214. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 96 matches, win rate 56%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.