SON_J1NWOO
Name history of SON_J1NWOO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does SON_J1NWOO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 0.99 (at the start 0.94). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 80.0. Last 3 months: 78.3 (at the start 77.5). Slightly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 53% (at the start 47%). Clearly above the average (50%).
Best month: November 2026 with 2,067. Last 3 months: 2,030 (at the start 1,368).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 35%.
Patterns
From the last 217 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SON_J1NWOO loses the most ELO on Ancient: −64 ELO, 38% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Highest rating in a match: 1.82 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 217 matchesCompared with players on the same level who have at least 15 matches on the map.
How SON_J1NWOO plays
Across 217 matches SON_J1NWOO averages K/R 0.71 and ADR 78.1; the rating across the 180 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 59 matches. In 55 of 180 matches the rating was 1.10 or higher (31%), in 69 it was below 0.90. In 160 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. SON_J1NWOO loses the most ELO on Ancient (−64 ELO, win rate 38%). Things go best on Dust 2 (+196 ELO, win rate 56%). Improved over the last three months: Rating +0.05, Headshots +3 pp, Win rate +6 pp, ELO +662. Unchanged in recent months: K/R at 0.71, ADR at 78.3. Last 30 days: 121 matches, win rate 55%, net ELO +340.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.