SOHroud

Indonesia
On FACEIT since 2023 202 matches tracked 14 matches in 30 days
ELO
2,322
Peak across recorded matches: 2,322
Rank SEA ▲ 1,529 places
#2,186
Indonesia #133 in Indonesia
30 days · prev. #3,715 · best #2,068
Last updated:

How does SOHroud play?

Rating 0.86 K/R 0.61 ADR 69.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 2.5
Knife kills 2 in 202 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 8x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.18, ADR +12.8, Headshots +6 pp, Win rate +3 pp, ELO +258
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.72 (at the start 0.57). Just below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
62 matches · 58% win rate
On Anubis −7 ELO
40 matches · 43% win rate
On Saturdays −25 ELO, win rate 33%

SOHroud loses the most ELO on Ancient: −45 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.95 · Mirage
  3. Reached level 10 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis
  5. Recorded match no. 100 · Aim_map_faceit

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
58% better than 71%
0.62 better than 4%
71.0 better than 5%
0.84 better than 3%
42% of 245 duels better than 8%
29% of 41 situations better than 28%
Dust 244
45% better than 25%
0.61 better than 2%
68.5 better than 3%
0.87 better than 4%
43% of 143 duels better than 10%
26% of 34 situations better than 19%
Anubis40
43% better than 21%
0.61 better than 3%
70.4 better than 6%
0.85 better than 3%
44% of 138 duels better than 11%
28% of 29 situations better than 24%
Inferno19
42% better than 16%
0.61 better than 2%
68.2 better than 2%
0.88 better than 2%
43% of 67 duels better than 5%
33% of 6 situations better than 36%
Mirage16
69% better than 95%
0.67 better than 15%
73.9 better than 16%
0.95 better than 19%
52% of 69 duels right on the average
46% of 13 situations better than 71%
Cache13
54% -
0.56 -
62.2 -
0.83-
39% of 33 duels -
55% of 11 situations -
Nuke6
50% -
0.50 -
60.4 -
0.71-
44% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SOHroud plays

Across 202 matches SOHroud averages K/R 0.61, ADR 69.3 and a rating of 0.86. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 43% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 42 of 202 matches the rating was 1.10 or higher (21%), in 126 it was below 0.90. In 122 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. SOHroud loses the most ELO on Ancient (−45 ELO, win rate 58%). Things go best from match 5 of the day (−54 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −54 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +12.8, Headshots +6 pp, Win rate +3 pp, ELO +258. Last 30 days: 14 matches, win rate 71%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.