SOBACHIANUS

Vietnam
On FACEIT since 2022 231 matches tracked 123 matches in 30 days
Last updated:

How does SOBACHIANUS play?

Rating 1.00 K/R 0.70 ADR 76.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.8
Knife kills 2 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 43x 4K, 2 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +152
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.9, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months unchanged at 0.70. Clearly below the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
90 matches · 68% win rate
On Mirage −22 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 −9 ELO, win rate 58%
On Sundays ±0 ELO, win rate 41%

SOBACHIANUS loses the most ELO on Dust 2: −32 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Anubis
  2. Highest rating in a match: 2.45 · Inferno
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
68% better than 94%
0.69 better than 22%
76.0 better than 20%
1.00 better than 32%
46% of 318 duels better than 18%
39% of 41 situations better than 52%
Anubis33
55% better than 55%
0.73 better than 41%
78.5 better than 32%
1.05 right on the average
52% of 107 duels right on the average
57% of 23 situations better than 87%
Mirage32
38% better than 6%
0.73 better than 41%
80.6 better than 46%
1.04 right on the average
47% of 123 duels better than 23%
35% of 20 situations better than 40%
Ancient30
63% better than 82%
0.67 better than 13%
74.3 better than 14%
0.92 better than 12%
47% of 100 duels better than 23%
42% of 19 situations better than 59%
Cache20
70% better than 90%
0.59 better than 7%
65.2 better than 6%
0.87 better than 11%
43% of 40 duels better than 17%
33% of 9 situations better than 38%
Nuke16
88% better than 99%
0.72 better than 29%
76.9 better than 22%
1.05 better than 43%
49% of 43 duels better than 25%
50% of 16 situations better than 75%
Inferno6
83% -
0.85 -
83.4 -
1.29-
67% of 15 duels -
75% of 4 situations -
Vertigo3
67% -
0.69 -
76.3 -
1.01-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SOBACHIANUS plays

Across 231 matches SOBACHIANUS averages K/R 0.70, ADR 76.1 and a rating of 1.00. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Nuke with a 88% win rate in 16 matches. In 86 of 231 matches the rating was 1.10 or higher (37%), in 97 it was below 0.90. In 222 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: June 2026 at 1.11. SOBACHIANUS loses the most ELO on Dust 2 (−32 ELO, win rate 68%). Things go best on Cache (+36 ELO, win rate 70%). Improved over the last three months: Win rate +6 pp, ELO +152. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.9, Headshots at 54%. Last 30 days: 123 matches, win rate 68%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.