SNX1-

Brazil
66 matches tracked
ELO
2,437
Peak across recorded matches: 2,537
Rank SA ▼ 93 places
#1,511
Brazil #978 in Brazil
30 days · prev. #1,418 · best #1,418
Last updated:

How does SNX1- play?

Rating 1.11 (from 58 matches) K/R 0.75 ADR 82.5 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.0
Knife kills 1 in 66 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 6%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 67%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +108
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.16, ADR −6.8, Win rate −5 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.69 (at the start 0.84). Clearly below the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
23 matches · 65% win rate
In match 2 of the day −58 ELO
20 matches · 50% win rate
On Mirage −24 ELO
32 matches · 47% win rate

SNX1- loses the most ELO on Dust 2: −66 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 30%
0.75 right on the average
81.6 better than 51%
1.05 better than 54%
51% of 156 duels better than 45%
31% of 13 situations better than 29%
Dust 223
65% better than 90%
0.74 better than 46%
84.5 better than 65%
1.08 better than 62%
62% of 114 duels better than 94%
58% of 12 situations better than 92%
Ancient6
67% -
0.77 -
77.7 -
1.07-
88% of 16 duels -
100% of 3 situations -
Anubis4
50% -
0.83 -
87.5 -
1.23-
55% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SNX1- plays

Across 66 matches SNX1- averages K/R 0.75 and ADR 82.5; the rating across the 58 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 30 of 66 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.33. SNX1- loses the most ELO on Dust 2 (−66 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp, ELO +108. Got weaker: K/R −0.15, Rating −0.16, ADR −6.8, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.