SNX1-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,327 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 11.3% of rounds and so well below the average (13.5%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.69 (at the start 0.84). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.33. Last 3 months: 1.03 (at the start 1.19). Just below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 95.2. Last 3 months: 79.7 (at the start 86.5). Just below the average (80.9).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 44% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 54% (at the start 59%). Clearly above the average (51%).
Best month: August 2026 with 2,537. Last 3 months: 2,437 (at the start 2,329).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SNX1- loses the most ELO on Dust 2: −66 ELO, 65% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 42 · Mirage
- Highest rating in a match: 1.90 · Mirage
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How SNX1- plays
Across 66 matches SNX1- averages K/R 0.75 and ADR 82.5; the rating across the 58 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 30 of 66 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.33. SNX1- loses the most ELO on Dust 2 (−66 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp, ELO +108. Got weaker: K/R −0.15, Rating −0.16, ADR −6.8, Win rate −5 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.