SNAv1e

Russia
On FACEIT since 2024 262 matches tracked 72 matches in 30 days
ELO ▼ 56
2,465
30-day peak: 2,555
Rank EU
#61,566
Russia #14,404 in Russia
Last updated:

How does SNAv1e play?

Rating 1.06 K/R 0.76 ADR 80.5 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 262 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 3 in 262 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 37x 4K, 1 ace in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +543
= Stayed the same
ADR at 78.8
▼ Got worse
K/R −0.06, Rating −0.10

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −203 ELO
42 matches · 33% win rate
On Dust 2 −45 ELO
52 matches · 48% win rate
On Mondays −134 ELO, win rate 42%

SNAv1e loses the most ELO from match 5 of the day: −203 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.17 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
54% better than 59%
0.82 better than 80%
85.7 better than 72%
1.14 better than 80%
55% of 352 duels better than 71%
37% of 52 situations better than 46%
Ancient57
51% better than 47%
0.76 better than 57%
81.0 better than 47%
1.03 better than 48%
56% of 274 duels better than 74%
38% of 24 situations better than 47%
Dust 252
48% better than 35%
0.77 better than 61%
79.4 better than 41%
1.07 better than 58%
55% of 253 duels better than 69%
31% of 32 situations better than 29%
Nuke27
48% better than 27%
0.76 better than 55%
78.1 better than 40%
1.06 better than 55%
48% of 100 duels better than 29%
43% of 14 situations better than 62%
Anubis24
46% better than 30%
0.64 better than 8%
70.9 better than 6%
0.92 better than 12%
50% of 103 duels better than 41%
50% of 10 situations better than 79%
Inferno13
69% -
0.74 -
75.0 -
1.10-
52% of 66 duels -
33% of 12 situations -
Cache10
50% -
0.68 -
80.0 -
0.92-
60% of 50 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SNAv1e plays

Across 262 matches SNAv1e averages K/R 0.76, ADR 80.5 and a rating of 1.06. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 38% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 110 of 262 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 194 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. SNAv1e loses the most ELO from match 5 of the day (−203 ELO, win rate 33%). Things go best in match 2 of the day (+97 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate, +78 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +543. Got weaker: K/R −0.06, Rating −0.10. Unchanged in recent months: ADR at 78.8. Last 30 days: 72 matches, win rate 51%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.